Warhammer Age of Sigmar: Tempestfall is an upcoming VR action game from Carbon Studio. The game was original set for a Summer release date on PC VR and Quest, but the studio has announced a delayed release date, now set for sometime in Q4. Carbon Studio says it’s using the time to improve combat, progression, and rewards, and it will run a second closed beta for feedback before launch.

Warhammer: Tempestfall is shaping up to look like a fun fantasy action game with melee combat and spellcasting at its core. Earlier this Summer developer Carbon Studio revealed a short gameplay trailer which shows the game’s dark vibe:

Though it was due to launch on PC VR and Quest this Summer, the studio today announced that the game has been delayed into Q4 and gave a general update on the state of development.

The decision to delay the game may have been related to feedback from the game’s closed beta which ran earlier this year. Here’s how the studio puts it:

As you know, we are currently at a very advanced stage of the development of Warhammer Age of Sigmar: Tempestfall. All of the zones, enemies, quests, items, spells and major mechanics are ticking like a Swiss watch, but… although the game is about 99% done, we concluded that we could still make it even better.

We’ve decided to implement a handful of quality of life changes and reconsider certain elements of the combat system, especially blocking. Our main goal is to make fighting Nighthaunt forces as fun as possible, whether preferring stationary or mobile playstyle. We hope you will enjoy our new weapon contact-based blocking system!

Among other unlisted improvements, players can also expect a deeper character progression system, with additional rewards for exploration.

Regarding blocking, Carbon Studio shared a glimpse of the new system, which uses quick FX to clue players into where they should block. In some ways it looks like a more subtle version of the blocking system that works to well in Until You Fall.

To gather more feedback on the latest changes to the game, Carbon Studio has announced that it will run a second closed beta; players interested in testing the game can head to the official Carbon Studio Discord for more details on joining the second beta.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
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  • I hope it will be worth the wait!