Time-looping Puzzle Shooter ‘We Are One’ is Coming to All Major VR Platforms, Trailer Here

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Flat Head Studio announced at UploadVR’s Summer Showcase today that its time-bending puzzle shooter We Are One is set to be published by veteran VR studio Fast Travel Games, and is arriving on “all major VR platforms.”

We Are One is all about using time loops to blast your way through mechanical enemies hellbent on destroying mother nature.

“With cleverly designed action puzzles, We Are One provides beginners and the most seasoned VR gamers with endless challenges. Just make sure you coordinate your plan of attack with your own clones – if you fail, you have no one to blame but all the different versions of yourself,” the studio says.

First revealed in February and published as a demo on Quest App Lab, the full version of We Are One is said to feature over 50 action-packed levels, cloning and time looping, and an environmental story amidst bleak industrial landscapes.

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We also named We Are One one of our top 10 demos from Steam Next Fest back in February, noting that it features a mobile arcade game feel that fans of Angry Birds VR will probably like.

Although supported headsets are still uncertain, “all major VR platforms” typically means Meta Quest 2, SteamVR headsets, and PSVR (or PSVR 2). There’s no release date yet, however you can wishlist the game on Steam now and join the game’s Discord (invite link).

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Jonathan Winters III

    Looks spectacular, and gameplay is reviewed very positively too.

  • waetherman

    I played the demo early on, and thought it was great. There are a handful of games that really make you think about the world differently, and this is one of them. I hesitate to put it at the level of Portal before playing the actual release, but the mechanic is on par with that. 50 levels sounds great, though honestly in the demo some of the levels are a minute or less. I’m curious to see how they add things that make it harder beyond just the time mechanic – in the demo, there were some good ones and others that were not quite as intuitive. Beyond that though, I’m really hoping that the full release will include the promised level editor, or at least that it follows soon after. It would be great to see what others come up with based on the core idea of this game.