Peraso Technologies, a fabless semiconductor company creating mmWave technology and Wireless Gigabit (WiGig) chipsets, announced that it has raised an additional $42 million in its Series D financing round.

Peraso produces WiGig chip solutions for Fixed Wireless Access, a method of wirelessly delivering data between two or more fixed points, in addition to its work in wireless networking and 4K wireless video distribution. Moreover, much like HTC’s Vive Wireless Adapter, which uses a 60 GHz Intel WiGig chipset, Peraso is also focusing on virtual reality using its ‘W’ series 60Ghz WiGig chip.

Image courtesy Peraso Technologies

The latest funding round was co-led by two unspecified “strategic investors” and existing investor Roadmap Capital, bringing Peraso’s total funding to $79.3 million. Its Series D more than doubled its penultimate Series C at $20 million from April 2016, which included investors Roadmap Capital, iNovia Capital, Integrated Device Technology.

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“This latest round of funding reaffirms our investors’ confidence in the progress that the company is making and the future for both Peraso and the quickly expanding market for mmWave technology-based products,” said Bill McLean, president and CEO of Peraso. “Raising this capital allows us to take our sales to the next level, especially as an increasing number of consumer electronic and wireless infrastructure manufacturers choose to incorporate multi-gigabit wireless connectivity into their products.”

Peraso’s chipsets are among the first to achieve the Wi-Fi Alliance’s new ‘WiGig Certified’ designation.

“The multi-gigabit speed of WiGig 60 GHz chips allow us to completely rethink technologies still tethered to wires, such as virtual reality, media streaming, wireless back-up and video monitoring,” the company says on their website.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Yeah?

    When is this going to be available for the RIFT? VIVE displaylink has been out for 6 months now. =(

  • AnnoyedAnonymous

    And how are they going to address the issues of signal attenuation due to that pesky oxygen molecule and the fact, as the text said, it is used for “delivering data between two or more fixed points”. Users in VR kind of tend to wander around.

    • Baldrickk

      Presumably multiple access points with wired connections between them, or a mesh network.

      The “fixed points” refers to their current (main) product, and the article goes on to discuss their desire to expand into VR applications.