Mixed Reality Arena Shooter ‘Spatial Ops’ Launches on Quest Next Month

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Resolution Games announced that Spatial Ops, the studio’s multiplayer mixed reality shooter currently in beta, is heading for full launch on Quest next month.

Update (October 14th, 2024): Spatial Ops is now headed for full launch on Quest 2/3/Pro on November 14th, priced at $20 ($15 for pre-orders).

Alongside multiplayer shooting, the game also features a two-hour Campaign Mode for some story-based wave shooting action. A separate Campaign Edition for Pico 4 headsets with Campaign Mode is also launching on November 14th.

The original article announcing its release window follows below:

Original Article (June 26th, 2024): Spatial Ops lets you turn any physical space big enough for mixed reality play into a virtual battlefield, replete with barriers and a host of weapons, such as Tommy guns, revolvers, shotguns, scoped rifles, rocket launchers, grenades, and a riot shield—making it feel more than a bit like a game of laser tag on steroids.

Featuring 1-8 players, Spatial Ops offers a number of modes, including a solo PvE bot mode, and PvP modes like Team Deathmatch, Capture the Flag, and Domination, and Free-For-All.

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While it might seem like the game is designed with VR arcades in mind, thanks to a handy level editor basically anyone can pick up Spatial Ops and tailor it to their living room, basement, or well-lit outdoor space for some pretty impressive battles. Check out our early hands-on here to learn more.

Resolution Games says the launch version of Spatial Ops will focus on reduced gametime setup, pre-set and movable maps, performance optimization, more gameplay, more enemies, and more modes.

Spatial Ops is already available to wishlist on Quest 2/3/Pro via the Horizon Store (ex-Quest Store). If you’re interested in playing the open beta, you can play it via SideQuest up until its full launch.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Patrick Hogenboom

    Neat, but nobody getting shot is doing death animations…

    • ekana_stone

      If you're no fun you aren't lol

  • Nice trailer!

  • Neato! A consumer release of shared AR spaces in real space. I don't think we've ever seen this before, outside of custom stuff in VR arcades. I wonder if those tools are available to a wider list of developers now? I can think of a few games that might work, beyond just a maze with guns.