If you’ve been eyeing a Windows VR headset, you’ll be interested to see the huge discounts currently available from Amazon US on every Windows VR headset. For a limited time, Microsoft is now offering the Lenovo Explorer headset & controller bundle new for just $200.

Updated 4/17/18

The Windows “Mixed Reality” VR headsets launched just a few months ago, but you can already pick one up with some steep savings currently available from Amazon US. Here’s a quick look at each headset’s MSRP and the currently available price (brand new, including controllers):

For a limited time, Microsoft is offering the Lenovo Explorer headset for just $200, a whopping 50% discount for the headset & controller bundle. That beats Amazon’s current price on the headset of $270.

Meanwhile, the $500 Samsung Odyssey headset is currently the only one of the bunch that can’t be found at a discount (though we have seen it drop by $100 for limited periods in the past). With best-in-class resolution of 1,600 × 1,440 (recently matched by the release of the much more expensive Vive Pro) and a wider field of view, the Odyssey is positioned as the premium Windows VR headset. Unfortunately the Odyssey appears to still not be available in Europe.

SEE ALSO
Acer Windows VR Headset Review

The reasoning surrounding the ongoing discounts seen on Amazon US isn’t clear, nor is it apparent if they are permanent, or how long they might last if they aren’t. Despite Amazon’s steep discounts, retailers like Best Buy are still listing the headsets at or near their MSRP.

When the Windows VR headsets were first announced all the way back in 2016, their ~$350 price point was mighty compelling against the then quite pricey Rift ($600) and Vive ($800). But by the time the Windows VR headsets actually made it out the door in late 2017, those incumbents had seen their own major price cuts—now with the Rift at $400 and the Vive at $500—giving the Windows VR headsets much less of an edge of price. But with the discounts available on Windows VR headsets today, they represent a rather attractive value option for new users hoping to jump into VR.

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  • VRgameDevGirl

    Wow! Great prices! I was actually super impressed with the Acer HMD. The inside out tracking is awesome too.

  • RJH

    I bought the Lenovo Explorer and it’s fantastic.

    • Michael

      Loved that too, the IPD wasn’t mine so I regretfully returned it (nooo…) but I bought an Odyssey, so I’m still part of the family!

      • Michael Slesinski

        you know you can set the ipd right? like even beyond what is possible in settings you can edit a reg. key to whatever you want.

  • a247slacker

    grabbed the HP but it was 199.00 when I purchased should be here today.

    • Michael Slesinski

      i got mine for 200 + the 1 year warranty.

  • And for us in the UK and Europe, no discount.

    • dk

      getting it from amazone us and paying the tax is cheaper than the deals over here

      • Yeah true but then if it fails you have a massive ball ache on your hands.

        • Michael Slesinski

          i had a controller start squeaking and HP sent me a replacement with very questions asked (asin my address and name).

    • A hug from Italy. I know that feel

      • Donna

        Gℴℴgle is offereing to each its worker 98 US dollars every hour to do some small tasks off a home computer .. Easily do work only for just few peroid of time daily & live happy more time with your loved ones … You can also have this online service…on Friday I bought a gorgeous Citroën DS after I been earnin $14625 this-past/five weeks .no doubt it is the best job however you can now not forgive yourself if you don’t test it.!ve732z:=>=>=> http://GoogleDailyConsumerAppleTechJobsOpportunities/easy/jobs ♥♥♥k♥♥♥l♥♥e♥♥♥a♥f♥c♥♥t♥♥w♥♥♥g♥♥d♥♥g♥♥e♥♥b♥♥♥d♥♥♥n♥♥♥k♥y♥♥♥x♥♥♥y♥l♥♥g♥v♥♥q♥♥t♥♥j:::::!bw992i:chf

    • jj

      I’m sorry man :(

  • Meanwhile in Italy they cost like gold…

  • Be

    This is a GREAT entry price to get started with VR…

  • Matilde Constance

    Is vr in stock ???

  • Matilde Constance

    “The fact that all of these Windows VR headsets are seeing simultaneous discounts makes me think that this may be a coordinated effort between the Windows VR headset makers to see if a reduced price will become a compelling selling point for the headsets.”

    ah! ah!, you are being very optimistic!

  • Jeremiah

    They appear to have returned to their original price.

  • mellott124

    Wow, crazy pricing. So which is the favorite of the discounted hmds? I’m thinking Lenovo or HP but on paper they look the same.

    • Michael Slesinski

      they are. samsung is the cream with the slightly higher FOV and built in head phones. i went with hp personally and mostly because i WANTED to use my own head phones and not have something additional to break as part of the setup.

      • mellott124

        Great Thanks. I agree. I have the Samsung and it’s the best of the group. Wish I had the Samsung with Vive tracking and Oculus controllers. The Vive Pro will get me slightly there and when the knuckle controllers are out should be a really nice system.

  • Mike549

    I grabbed the Lenovo when it was $200 a while back. It’s decent but honestly not as good as the Rift or PSVR. Its sweet spot is just too small in comparison. And you still have screen door effect just like with the Rift. Also its FOV is slightly smaller than the other headsets I own. However it is the lightest and most comfortable.

    For the price it is still a very good deal but compared to the Rift at the same price I would definitely recommend the Rift (which also had better controllers and tracking).

    • Michael Slesinski

      you are bullshitting. it has a better fov than the others (thats not an opinion, that is the actual fact) and no screen door effect. my guess is you dont even know how to set the ipd (perhaps you dont even know its possible because you dont own the head set..) if you are having problems establishing a sweet spot. psvr is such garbage i wouldnt even give it to a kid.

      • Dave

        Lenovo is a fine headset for sure. It does have its downsides…
        1. Doesn’t have built in head phones.
        2. LCD screens not as vibrant as OLED.
        3. Tracking isn’t flawless – Rift and Vive offer better solutions.
        4. Current store in Steam and Oculus not gaureenteed to work.
        5. Controllers for Vive better. Rift controllers best you can get.
        6. No manual IPD adjustment – only software which will never be as good.
        7. Flip top feature are never great for long term robustness and accuracy.

        However it is very easy to set up, very comfortable, great at shutting out the light, provides better visuals than the Vive and Rift and should offer great discount prices.

        Personally as I own the Rift the better all around package – namely the controllers, store and equally good built quality win it for me – plus the Lenovo doesn’t offer no where near enough for me to consider this an ‘upgrade’.

        However if you are new to VR – this is pretty good – even compared to the Samsung’s higher resolution because of the comfort and build quality.

        Cheers,
        Dave.

        • Mike549

          The black level (and colors) of the Lenovo Explorer are quite a bit less pleasing to my eyes than either the PSVR or Rift. Combine that with a smaller sweet spot and FOV (the specs are rarely accurate with these things), and it’s actually a big of a downgrade. Worth $200? Yes, but not more than that. If someone is new to VR, and they can afford it, I’d still recommend the Rift no question.

          • brandon9271

            Despite all the folks arguing with you about it, i don’t doubt that the PSVR could be better in some ways. The OLED screen of the PSVR is lower res but image quality will be better than the LCD used on the WMR headsets. Also, the refractive optics of the PSVR are preferred by many over the fresnel optics used by nearly everyone else. I personally HATE fresnel optics used on the Rift and will not buy another HMD that uses them unless I have absolutely no other choice. God rays SUCK

          • Mike549

            For watching video, Fresnel is a terrible choice. The Gear VR is actually a lot better than the Rift for watching Netflix or web browsing because of this. I’m a little worried about the Oculus Go having fresnel for that reason.

          • Shawn MacDonell

            Oculus Go’s reported to have significantly reduced god ray effects from Rift or even Vive most likely, so I’m quite excited for Go.

            Not only that, Gear VR (and Daydream) suffer from the black smearing due to being OLED and lacking the correction Rift has (due to the limitations of mobile) that affected the DK2 back in the day which makes watching darker movies less enjoyable to me (though others may not mind it).

      • Mike549

        lol wut? The SDE is a bit better than the Rift, but not especially apparent. The PSVR has a smooth screen effect due to different technology; you really can’t see screen door at all. My IPD is actually right at the average so there’s no need for to adjust the software. Like nearly everyone who owns the Lenovo and also owns a Rift or Vive it’s readily apparent that the Lenovo does indeed have a smaller sweet spot. The FOV isn’t actually very close. The PSVR, despite what the specs say, appears to me to have a larger FOV than the Rift. The Lenovo is significantly smaller than the Rift even. It’s not horrible; it’s slightly better than the Gear VR.

        Why would I bullshit about this? These are just my honest observations, and interestingly, they’re about on par of most others’ observations. My question is, why do you have such an emotional investment in this topic that you come across as childish?

        Personally, I’ll purchase most available headsets as they’re released and just form my opinions on what my, apparently, lying eyes tell me, lol.

        • Graham

          Ha ha – I think poor Michael is yet another blinkered fan boy! Just what we need more of…..

        • daveinpublic

          Thanks for being honest /s

        • Ellie 187

          … its only your opinion on the SDE of the PSVR…. After trying to use PSVR compared with the Vive the pixelated graphic, lack of AA/Supersampling and the low frame rate destroy the 3D effect and with it the immersion is non-existent.

          Not one moment in the 10 or so hours (several games) i put into PSVR did i ever feel like i was in the virtual world like the Rift/Vive do… I get a more immersive feel from the VR goggles you put a cellphone in

          • Mike549

            Oh yeah? Well… I don’t care that you don’t care about my opinion. So there.

        • James Poole

          Psvr is great at hiding the screen door with a higher subpixel than rift and Vive. When it’s that close to your eyes, it makes a difference.

      • Shawn MacDonell

        Reference-based WMR headsets present worse SDE than Rift, PSVR and Odyssey; their optics and displays simply aren’t as optimized as the ones mentioned above. The optics for the reference-based headsets is absolute garbage especially so since there’s no mechanical IPD adjustment, they work fine for me since I have 64mm IPD which is close enough to their 63.5mm or so baseline.

        Keep in mind and please re-read if you misunderstand, I’m talking about the Screen Door Effect (SDE), not about pure resolution; they are two separate factors.

        This is coming from someone who owns Rift, Vive, Acer DevKit, Lenovo Explorer, Odyssey, and (formerly) PSVR.

        • Michael Slesinski

          you are mental.

        • Ellie 187

          Sorry but the pixelated low resolution graphics and terrible 60fps cap of the PSVR destroy all immersion… never once did I get a ‘wow’ factor of being transplanted into a virtual world with PSVR

          • JJ

            i agree

      • “psvr is such garbage i wouldnt even give it to a kid”

        Yet, the best game currently available on any platform (Wipeout VR), happens to be on PSVR.

        • JJ

          thats just your opinion…. Im a huge wipeout fan and i evenhave it for my psvr….and its clearly not the best game out by leaps and bounds. Even fallout 4 with its mistakes and clunky UI qualifies at the best vr game currently compared to wipeout

    • Veron

      ” It’s decent but honestly not as good as the PSVR”

      And this was the exact moment people realized you were trolling.

      • Mike549

        Why? It has a significantly smaller field of view and a vastly smaller sweet spot. And more muted colors AND more screen door despite its higher resolution I myself have to wonder whether people who so quickly dismiss the PSVR as inferior have actually tried it (for more than a quick demo). Its tracking isn’t great but it’s fine for front facing games. For everything else, the headset itself is simply a more pleasing experience. It’s interesting how factors other than resolution are more important for determining SDE.

        Of course, I don’t have an emotional investment in defending any particular headset since I own several.

        • Jack Liddon

          PSVR for having the lowest resolution of the bunch, does look pretty good. I have the Rift and the Vive and was impressed with how well it compared. Tracking was garbage, but the 120 fps really feels nice and the screen is bright and has less screen door.

          • Shawn MacDonell

            Agreed, PSVR has the best SDE out of the currently-available consumer-viable headsets (Rift, Vive, WMR headsets, Odyssey). Sony’s done some magic to reduce its SDE footprint, even if the resolution suffers.

          • JJ

            wow wow wow slow down here…. the psvr is NOT 120 fps. its screens have 120hz refresh rate and this is way different from fps. the ps4 alone does not do 120 fps it is actually capped at 30. So any ps game that says otherwise is up scaling their frames and this is not even 60 fps. I dont get why everyone thinks the psvr can change any of this because its just up scaling from the lower frames.

          • Jack Liddon

            Most games run at 60fps in VR with 120fps reprojection. As I recall, some games can run higher than 60fps with no reprojection. Don’t recall what that specific framerate is.

          • DD

            Incorrect. The PS4 is not capped at 30fps. If it was, they would have never created a VR headset for the console. All PSVR titles have to run at a minimum of 60fps, otherwise they do not get approved by Sony. And it is absolutely possible for developers to render at 60fps, 90fps, or 120fps, but the vast majority of titles go with 60fps with 120Hz reprojection.

    • daveinpublic

      thanks for being honest… /s

  • chuan_l

    Acer / Dell / HP still $800 in Australia —
    Nobody is buying them as a result , and its cheaper for me to import a Samsung Odyssey * and * pay an extra USD 100 to get it shipped over here.

  • James MacDonald

    I bought my Dell headset with controllers brand new in UK for £220. A lot of people picked one up free with their new laptop and then sold it straight on as they didn’t want it. My “pre owned” headset arrived pristine and unopened. Still plenty available in the usual places.

  • Fact-based Information

    Vive is $599.

  • MosBen

    I just don’t know who these are for. If you already own a Rift or Vive, you’re probably waiting for the true next generation HMDs to sink some money on. If you don’t own a Rift or Vive, those are probably the ones that you’ve heard of, so that’s probably the way you’d go. If you weren’t already planning on buying an HMD, these still don’t seem super appealing to me, both because they’re wired and otherwise look a bit cumbersome. It seems like the only people who would buy these are people who are desperate to buy a non-cell phone based VR headset, but money is tight enough that that price difference is a really big deal. I’m just not sure how many people that is.

    • Graham

      Well the reason I’m interested is that I don’t want a pc vr system that involves putting base stations all over the living room. Having said that I’d only buy the odyssey and that’s not available in Europe. So that ends that! The other factor is how well they get steam working with it – seems to be mixed reports out there.

      • MosBen

        Yeah, people who don’t currently have a VR setup but are interested in getting one are in a tough position. I expect that Oculus might have news at some point in the next several month regarding the Rift 2, but the reality is that that probably wouldn’t be released until holidays 2019, which is a long time to wait. Plus, while I expect that it will have a number of significant improvements (increased FOV and resolution, and wireless being the big ones), it’s not clear whether they’ll go for an inside out tracking setup or stick to sensors.

        I have a Rift, and that’s a good enough experience that I can afford to wait for something truly exciting to come out. But I got it a year ago when there weren’t as many options or the expectation of new products coming soon. It’s a tough time to be shopping, and that’s not even taking the graphics card shortage into account. Good luck!

        • Michael Slesinski

          wireless still has significant “kinks”..

        • Dave

          Interesting as I don’t think Oculus are as heavily invested in the external sensors as HTC are, and Oculus are already prototyping inside out tracking. No reason why that can’t be included in the next version of the Rift.

          I hope so because the teather for me is fine – from a simplicity point of view I would just like them to get rid of the external sensors.

          • MosBen

            You’re probably right. Santa Cruz already uses inside out, so it’s probably a good bet that the Rift 2 will as well. That just makes the issue harder for people that are shopping, as I see it. The Rift 2 will probably be talked about in some more detail in the next few months, and there’s a pretty high likelihood that it will be a significant upgrade over the current HMDs, which just makes it hard to see why someone would buy something TODAY.

    • Michael Slesinski

      didnt want to support facefook in ANY way so rift went out the window when they took over and i waited for HTC to price drop and by the time they did these were out. nobody seems to mention it but the sys reqs for the mixed reality head sets are also significantly lower. inside out tracking is also huge for me as im rarely in the same place for very long.

      • MosBen

        Feel free to correct me, as I’m just going from memory, but aren’t the minimum system reqs lower, but for the “premium experience” (or whatever), which is more or less equivalent to Rift and Vive levels of experience, the reqs are pretty similar?

        As for inside out tracking, I get that being important to people in general, and people that move even moreso. But I’m not super confident that I’d invest a lot of money in any VR system today if I didn’t already have one, not because they aren’t good, but just because I have this strong suspicion that the next generation is going to be announced sooner rather than later, and I’m not sure if I’d want to buy in this late if something cooler is going to come out in the near to medium term. But that’s just me.

        • Michael Slesinski

          next gen IS announced, but probably not buyable till 2019 (i hate that about the industry). i dont know what premium experiences you are talking about but MMR uses less resources to do the job than the competitors, because of that i have ignored req’s on alot of games and gotten by with only a 970 to run games that say they need a 1080. i honestly think i understand it too. with mixed reality head sets you point the head set at the screen and walk around the edge of the space to establish a boundary, that is then plugged into whatever you play as your zone and it ONLY tracks the 2 controllers. while the rift and vive have to track an entire room LOOKING for the 2 controllers (and the head set).

          alot of people (myself included) set things to prices they are WILLING to pay. i got shafted in the 90’s with virtual-io, so i was NOT going to be an early adoption sucker twice. like i said i waited for the vive price drop, but MMR came cheaper and with higher rez. people will only wait so long before something they want will become “must have” items. what was the point in buying a vive when the “games” were just essentially tech demos? by waiting i got to cherry pick sairento VR, dead effect 2 VR, holodance, eagles flight, arizona sunshine, and tons of other legitimate games that just were not there if i had bought sooner.

          • MosBen

            https://www.roadtovr.com/windows-mixed-reality-minimum-requirements-spec-check-pc-app/

            There’s a significantly lower spec for lower end experiences, but for “Ultra” experiences, which from what I can tell is essentially Rift or Vive-level experiences, the specs are basically the same.

          • brandon9271

            I hear people saying the WMR require lower specs but that has to be BS because the WMR headsets have between 60-78% more pixels. There’s nothing magical going on to make them require less power and in my experience the opposite is true. Perhaps they can say this because they have some low spec, mobile-style games in the Microsoft store or they only render at 45 fps if you have a potato PC

          • MosBen

            WMR has two sets of system requirements, one for systems with integrated graphics, and another for systems with dedicated video cards. Including specs for integrated graphics is, obviously, going to significantly limit the kinds of experiences that you can do. There will be no Arizona Sunshine while using integrated graphics.

            The specs for integrated graphics are fairly close to the minimum specs for the Rift and Vive, and presumably unlock the ability to play Steam games designed for those HMDs. It’s not clear to me at all that inside out tracking in and of itself would result in less hardware utilization. Indeed, it seems like it might increase it. But regardless, it’s not inside out that allows WMR HMDs to have the lower system requirements, it’s that that tier involves experiences and games that are less demanding.

          • Michael Slesinski

            .. so instead of simply tracking 2 light sources that are always infront of the camera in your mind uses MORE computing power than using 2 (lets say 3) cameras to monitor a space from 3 angles? now think about this. MMR essentially has kinect sensor built into the front of it, that work was already done and i cant imagine microsoft reinventing the wheel, thats 1 stream of data.. vs 3 streams of data +triangulation. i dont see how you can logically think 3 streams of data is less intensive than 1. get one and try it (not like they cost 600$), i assure you you will be a believer… or watch blunty or some other youtuber do a comparison. here ill even help ya’ out: https://www.youtube.com/watch?v=ytgbpzWS2xA

          • brandon9271

            You saying so many inaccurate things i don’t know where to start. First of all, I own a Rift, OSVR HDK2 and a Samsung Odyssey. I’m not just pulling this all out if thin air.
            Yes, the WMR headsets use higher resolution panels. All of them 60% more pixels except for the Odyssey which is 78%. If you play a game on a WMR headset the engine is pushing more pixels. PERIOD. it’s just the way it is. There’s no free lunch. It’d be like say a gaming at 4k performs better than 1080p. They’re no special sauce. I’ve directly compared games on WMR and Rift. The look MUCH better on the Odyssey than the Rift but frame rate dips occasionally on certain things. It’s rare on my GTX 1070 but it happens. It’s just a fact of life. Pushing more pixel requires more GPU power.

            Also, the IR camera on the WMR aren’t Kinect sensors. Not even a little. Kinect uses structured light. The WMR sensor are stereoscopic. They track and measure depth quite differently than Kinect. The image processing is done on your PC so it does use resources. How much i don’t know but probably similar to Rift. Time of flight tracking used by Vive is the least processor intensive and bandwidth hungry of them all and lighthouse 2.0 is even better because the angle of the laser is encoded into the light itself. WMR is great. I love it’s ease of use and setup but the tracking accuracy is not nearly as robust as constellation or lighthouse. There are tradeoff with convenience vs accuracy. Try playing the bow game or the core calibration game in The Lab and you see the shortcomings on the WMR tracking. It’s playable but it occasionally has trouble

          • Michael Slesinski

            https://blogs.technet.microsoft.com/microsoft_blog/2013/10/02/collaboration-expertise-produce-enhanced-sensing-in-xbox-one/

            where are you getting 78% from?! its closer to 20%.

            yes there are a couple games that the tracking does screw you, those games obviously should not have the MMR support logo (like to the top) but the vast majority of them it works fine. i have never wanted to use a virtual bow in the first place to be honest, i detest archer classes in every game.

          • brandon9271

            https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/tracking-system
            ^^totally different from Kinect.

            Rift / Vive
            2160 x 1200 = 2592000 pixels
            Odyssey
            2880 x 1600 = 4608000 pixels

            4608000÷2592000 = 1.78

          • Bradum

            Your conviction based on your obvious lack of knowledge is astonishing.
            Firstly, you imply that WMMR headsets don’t use triangulation… How does it calculate the distance of the controllers from the headset? Black magic? It has 2 cameras on the front so it can use trangulation.
            Secondly, you seem to completely forget that the headset has to track its own position in space. WMMR headsets do this using a combination of, you guessed it, TRIANGULATION from the front cameras to calculate the distance from objects, as well as image processing for edge tracking to determine orientation and movement around the space. Edge detection is massively more processor intensive than basic triangulation.
            And, of course, as mentioned before… None of the tracking is done by the GPU, so your argument that it requires a less powerful GPU is already invalid.

          • Michael Slesinski

            people are saying that because its true (see above). why does it “have” to be b/s? because your math is terrible (no really 78% more pixels?) or because they run just about every game on steam (i dont know that theres ANY vr games on the microsoft store that arent on steam)? keep in mind that microsoft most likely tried to keep the xbox a possibility at some point down the road and if thats the case it makes perfect sense that they wanted it to run on significantly weaker hardware than the competition.

          • Michael Slesinski

            never saw those, and honestly dont own any hardware that outdated, but the fact that it can run on a dual core laptop with a terrible onboard gpu should indicate exactly how much more efficient they are then the competition.

            “basically” and “same” are not really the same thing. the MMR does require less computing power and that is ALL there is to it. this concept of “Rift or Vive-level experiences” is also nonsense, asif you toss the hardware out the window entirely so long as the machine can run the headset, OBVIOUSLY better hardware is going to give you better performance. you can doubt it all you want but its pretty clear you havent seen it first hand.

            MMR min:

            CPU: Intel Mobile Core i5 (e.g. 7200U) Dual-Core with Hyperthreading equivalent
            GPU: Integrated Intel® HD Graphics 620 (GT2) equivalent or greater DX12 API Capable GPU
            RAM: 8GB+ Dual Channel required for integrated Graphics
            HDMI: HDMI 1.4 or DisplayPort 1.2 for 60Hz head-mounted displays
            HDMI: HDMI 2.0 or DisplayPort 1.2 for 90Hz head-mounted displays
            HDD: 100GB+ SSD (Preferred) / HDD
            USB: USB 3.0 Type-A or USB 3.1 Type-C Port with DisplayPort Alternate Mode
            Bluetooth: Bluetooth 4.0 for accessories

            vive min:

            GPU: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
            CPU: Intel i5-4590, AMD FX 8350 equivalent or better
            RAM: 4 GB or more
            Video Output: HDMI 1.4, DisplayPort 1.2 or newer
            USB Port: 1x USB 2.0 or better port
            Operating System: Windows 7 SP1, Windows 8.1 or later, Windows 10

            rift min:
            Graphics CardNVIDIA GTX 1050 Ti / AMD Radeon RX 470 or greaterAlternative Graphics CardNVIDIA GTX 960 4GB / AMD Radeon R9 290 or greaterCPUIntel i3-6100 / AMD Ryzen 3 1200, FX4350 or greater Memory8GB+ RAMVideo OutputCompatible HDMI 1.3 video outputUSB Ports1x USB 3.0 port, plus 2x USB 2.0 portsOSWindows 8.1 or newer

          • Bradum

            This is massively inaccurate. Firstly, tracking is done by the internals of the headset, so it will have no effect on your GPU. The GPU power needed is determined by the game and the resolution, not the headset. Secondly, having sensors in your headset/controllers that track their position based on a static object in the room is much less processing intensive than tracking both the controllers AND the edges of objects in the room to determine location and orientation.

        • motowntom

          You keep waiting sonny….and waiting…and waiting…

          • MosBen

            I’m perfectly happy with my Rift for now, and my point is that these HMDs don’t seem to present enough of an upgrade to justify buying them with announcements from Oculus (or maybe HTC) just around the corner. I mean, maybe E3 or Oculus Connect will come and go and no announcements will be made, or maybe they will announce that the next gen is more than a year off. At that point maybe it’s worth it to people to get one of these Windows HMDs. But right here, today, I don’t think that I would buy one unless I absolutely had to get into VR and couldn’t save up for one of the more expensive ones.

          • brubble

            +1. Im waiting for rift 2 or another much improved development comes along. I refuse to blow money on a stopgap device when it feels like something good is coming soon. Going with my gut on this one.

    • motowntom

      They are for people like me, who sim race and do some other gaming, the benefit that most overlook is the ease of set up.
      Cheers

    • Veron

      To be honest, these seem much more appealing for most people than the Rift or Vive.
      Vive is actively hostile to portability. You have to set up two powered base stations …and most owners are stuck to a designated ‘VR Room’.

      Rift is better off than the Vive in that regard (and much better value right now), but you still have to worry about USB extension cables.

      The WMR headsets have a single cable, plug and play and can easily be taken ANYWHERE for demos. Plus their tracking is nearly indistinguishable from the others.

      There seems to be a committed group of fanboys that are desperate to shit on the WMR headsets. Weird.

      • daveinpublic

        Thanks for being honest

        • JJ

          thanks for thanking him for being honest

  • guest

    So what? $245 + how much for the cheapest PC it will run on? This is a half-a$$ed article if there’s no hint of total cost. If you have to ask, you can’t afford it!

    • benz145

      Here’s the minimum specifications; there’s an app you can download to check if your PC meets them:

      https://www.roadtovr.com/windows-mixed-reality-minimum-requirements-spec-check-pc-app/

    • Jistuce

      About the same as a PC for the Rift or Vive.
      VR news sites tend to assume people know what a VR system costs. I think the WMR specs were only really discussed when everyone was making fun of Microsoft for publishing blatantly low specs.

      • Michael Slesinski

        nooo.. they are even lower. no need to process data from various cameras all over the room and such.

        • Jistuce

          WMR headsets still have two tracking cameras, just like the Rift. There are two key differences. One is that they are integrated into the headset instead of satellites(so they don’t need independent USB connections), and the other is that they work on actual full-color images instead of just a handful of IR dots(making the data processing task much more complex).

          The tracking load is no lighter than any other headset. It
          is actually higher, because it has to do much more complex
          image-processing than Rift. (The Vive has multiple simpler photodiodes studding it, with the two satellites being data-free devices. )

          But tracking is relatively easy. The big problem is still rendering the pictures, and that task is dependent solely on your target resolution. For a given image quality, all headsets need virtually identical specs.

          On the upside, WMR headsets aren’t as hungry for USB bandwidth as a Rift setup is. That’s really the only place there’s a meaningful difference in specs. WMR (or Vive) requires less USB bandwidth and fewer ports than Rift.

          So yeah. For similar quality output, you will need a similar PC for all three standards. The significantly lower specs that MS published as their official guidelines are at best an implication that they expect to see lower-quality offerings on WMR, but more likely an active attempt at misleading people into thinking that WMR actually requires a weaker PC for the same effect.

    • Michael Slesinski

      lower than rift or vive.. significantly lower. not like its hard to google the req’s.

      • Andrew Jakobs

        Depends on what you expect for the graphics settings. Yes it runs on a lower specced PC if you turn down the graphics dial, No it won’t run with a lower specced PC with the same graphics fidelity as you require for vive/rift.

        • Michael Slesinski

          …actually you can just assume everything will be run at max, and it will look better on a microsoft head set. i dont honestly get why you people are trying to live in denial, it came out later, OFCOURSE its going to work better, they had more time to refine it.

          • Andrew Jakobs

            are you really so ignorant? higher resolution with the same or equal visuals will mean you need better GPU than the current Vive/Rift. The GPU still needs to render the details/framerate and send it to the headset. there is no magic done in the MS headsets that will prevent the GPU from needing to render it. Yes it will look better because it has a higher resolution, but no it won’t be at the same settings as is used for the Vive or Rift if you run it at a lower specced machine. More time doesn’t have anything to do with it, the softwareengineers of the Vive and Rift have added specific code to their drivers which will cut the need to render specific stuff in more frames, stuff like that is also added to the windows specific drivers for the MR headsets, but still it’s on the same par as with both the other headsets.

          • Michael Slesinski

            by your logic resolution is irrelevant…

          • Andrew Jakobs

            uhh, by my logic resolution is NOT irrelevant.. the higher the resolution the more powerfull your GPU must be to render it at the same fidelity. And the MR headsets have higher resolutions, so if you want to have the same max settings as you have on the vive/rift, you’ll need at least a GPU that’s capable of running both those headsets.

          • Michael Slesinski

            why dont you go and buy some vr head sets and compare them? im telling you, the overhead is significantly lower and that is why the reqs are lower. why would facebook and htc INFALTE their requirements? the lower they are the more people that will buy the product. i have never dropped the graphics on a single game (or felt the need to) even when using a card lower than the min req. (like fallout 4 vr).

  • Courtney A Jeff

    The problem is with these superior headsets by windows is software,the lack of it.Praise Jesus!

    • Graham

      Praise Jesus for the lack of software????

    • Michael Slesinski

      what are you babbling about? they have higher rez and fov than the competition WITH lower system requirements and they run most of the games on steam (there are a couple that have issues, but i seriously chalk that up to steam vr). infact even outside of steam they seem to run vive applications natively from what i have experienced..

      was somebody just looking for attention maybe?

    • motowntom

      Praise Satan!!!!!!!

    • JJ

      what? try turning your brain on before you speak.

      oh and praise satan!

  • GigaSora

    How good is the inside out tracking on these as compared to the Vive and Rift tracking? For those who own one. Just curious.

    • Michael Slesinski

      its flawless as long as you dont have to have the controllers far above your head or behind your back (so not great for TO THE TOP). theres VERY wide angle cameras on the front that you can see in the pics, as long as the controllers dont dip out of the field of view of those for too long you are golden.

      • GigaSora

        That’s good to hear. I guess I figured inside out would be noticeably behind outside in for a while.

      • Dave

        Thanks Michael that’s really good to know. Excited for inside out tracking but for now my Rift will have to do.

      • jj

        lol you can’t say “Its flawless, but….” that means its not flawless. I have a huge problem with wmr controllers in game and as i develop with them. As a developer I get a value directly related to how good the headset thinks its tracking the controllers and ive tested the ranges and FOV’s that it works with and it honestly sucks. The fov for controllers is bigger than your view but just barely. I’m finding myself having to pull basic interactions out of applications solely for this reason. Want to carry a bucket or item in the game?? well too bad cause now youd have to stay looking at the bucket.lamp whatever to keep it in your hand and your hand where it needs to be.

        • Michael Slesinski

          we dont want any more games with buckets anyways..
          you could also just hold the bucket in front of you.. but again, fuck buckets.
          i also didnt say “its flawless, but” so i dont see why you would quote it, you arent paraphrasing or anything. i said it was flawless “as long as” you didnt break a condition. you cant very well pretend installing lighthouses wrong wouldnt mess up tracking either. however your “flawless but” notion applies to vr across the board, NONE of this stuff is without flaw. the whole notion of controllers is currently shit, why we simply dont have gloves is beyond me, until we get to that point its all flawed. same can be said for graphics, until we have hyper-realism they are flawed which is to say the hardware on both ends is flawed. wires and unstable wireless FLAW! having to strap a hunk of plastic to your face FLAW! it doesnt end.

          ..and i really cant stress it enough, fuck buckets.

          • JJ

            chilll i agree fuck buckets but that was just an easy example of continuous object interaction that you sidetracked away from. The whole point is so that you DONT have to hold object in front of you because thats now what you do in real life. and i wasn’t quoting you I was quoting a common phrase because thats pretty much what you were saying. You hold items along your side not in front of your body and your hands interact with things out of your view bottom line. If you cannot do those things then immersion gets lost. And for all your “FLAWS” those are obvious tech hurdles we have to accomplish, while others have accomplished 360 tracking so yes it is a flaw to have less than that if the better is an option.

          • Michael Slesinski

            you used quotes retard.. do you perhaps NOT know what quotes mean?

            nobody WANTS immersion that involves placing rocks in a bucket. just put them in an inventory. dont use something as a fucking example if you dont want it to be used as an example. just as you wouldnt spout off nonsensical shit if you werent trying to get a strong reaction to your bullshit, so dont try to play victim-boy with that “chill” bitch-assery.

            if anything i would say its more of a flaw to have to trap your playspace with sensors to achieve 360 degree tracking than it is to simply live without it since you cant SEE behind your head in the first place.

          • JJ

            also just look at your posts across this entire article, every time you try to say something multiple people chime in to tell you how uneducated you are on these topics. Go home youre obviously drunk.

  • Graham

    Don’t just reduce the odyssesy’s price in the US – bring it to Europe! That will boost their sales.

  • Courtney A Jeff

    Jesus loves you all.Him being the Son of God saved my soul and life.

    • JJ

      leave it at the door, nobody cares.

  • James Cobalt

    I alerted you guys a WEEK ago that the Samsung Odyssey HMD was $100 off. Kinda feel like maybe you aren’t checking your tweets…

    • Andrew Jakobs

      As far as I remember they did report on it, but it was only for a short while..

      • James Cobalt

        I posted that a month ago. They ended up reporting on it a week later near the end of the sale (hence the “short while”).

  • oompah

    200$ is more than enough

  • Eric Mcoo

    These were over hyped as a consumer item that would run on a low power PC. They aren’t, they need a fairly new PC and a high powered GPU to work as advertised. Most people probably don’t have that because a 10 year old PC is comfortable for everyday use.

    If they are selling at a loss, I don’t see how they can continue. A massive price drop usually indicates the end of the line. Either the complete end or for something new.

    • jj

      i think your over estimating what a ten year old pc can do. I doubt anyone looking into vr is on a 10 year old pc.

  • MythingLynx

    Ok so I have been reading everyone’s posts and I really need to say something here. 1st off I am a true believer in VR. I have owned all three of the major headsets for a month or longer with each one. That is the HTC Vive, the PSVR, and my favorite, the Rift. I have owned each of those headsets twice. This way I was able to make a very good and accurate decision on which was the best option to buy for me. (even though I ended up buying games on the other systems that I am no longer able to use like the PSVR). Each of those headsets have their pro’s and con’s, but for me, the Rift had much more Pro’s. Your mileage may differ and I respect your fandom for your brand of choice, like I said before they all have their pro’s and con’s. I find it so ridiculous that you guys are all bickering over which VR headset is best. The fact that I have not included mention of the Windows VR headsets or my complete non-interest in them should be telling. By the way am I the only person here reading the articles written by the dozens of journalists regarding the Windows VR headsets that are all unanimous in their findings that yes, while the Windows VR headsets have lower PC requirements, that is ONLY when watching videos, experiences, and LIGHT (mobile quality) games. Those requirements jump right back up to the same as the Rift and Vive, when playing real PC quality games. I don’t know about you guys, but if I am only watching experiences and videos, I will use my Gear VR for that. If I am starting up my desktop and prepping my Rift for use you better believe I am going to be playing high end room scale VR. So that debate is null and void. The main thing I am here to say is all this arguing about which VR headset is better is as hilarious as if you were to read posts from people back in 2006 debating whether the Blackberry or the Motorolla Razer is a better phone when you know that the iPhone was right on the horizon getting ready to make them both obsolete. That is going to be the case here as well. As much as I love my VR and I believe it will still have a future, later this year when Magic Leap comes out with it’s 1st headset, life will never be the same. It will have more impact then the smartphone. It will be very expensive like $2000 to $3000, so 1st gen will be only for people like us who bought VR headsets ahead of the general public. But Magic Leap solves all of the VR headset woes we deal with now. Magic Leap’s headset will not require a PC or laptop because it will have it’s own desktop level computer built-in. In 1st gen the wires from the headset connect directly to a belt clip on your hip which is either the computer itself or the power supply. It will not require external sensors again they are built-in. There won’t be the motion sickness problem or the need for a guardian system because you will be able to see and interact with everything around you as if you were wearing glasses. It won’t have the screen door effect or god-rays to worry about and the images will be more realistic and believable then anything we have available on a 2d screen. So while you guys are debating Betamax vs. VHS the DVD is looming on the horizon making all of your points moot.

    • Dave

      Magic Leap isn’t a VR headset. Just saying. I’m on the RoadToVR (see what I did there Ed.) not because I want to exploit my existing surroundings but because I want to immerse myself in another world.

      While AR is an exciting platform – it’s just not for me (yet) and will mature much more slowly than VR given the extra software and hardware challenges.

      ps Rift is the best VR headset LOL!!!

  • Obsurveyor

    Here’s a weird question: Can you use Vive controllers with a WMR headset?

    • Andrew Jakobs

      Not without the lighthouse tracking system, and ofcourse it’s questionable if SteamVR supports it (using another headset with different controllers)

    • FireAndTheVoid

      Youtuber “Mixed Reality TV” claims that its possible and promised to release a video soon showing how it can be done. I am skeptical since Steam expects consistent hardware, however I would love to see it work.

  • Jean-Sebastien Perron

    Where is the Asus MR? I bought it full price on MS Store. Can someone confirm my experience with Asus HC102 MR : the FOV is equal or wider than Rift. The specs says otherwise but my experience side by side, it is wider. Am I the only one, am I crazy? Asus MR is brighter than Oculus, the colors are much richer, contrast are as good, but the focus/fov bias is similar to PSVR, almost no SDR and less god rays. The boost in resolution is really incredible. Head tracking is the best, hands are ok 98% of the time. Love the controllers, especially the touch pad.

    • jj

      “Am I the only one, am I crazy” ?

      Yes Jean you are bat shit crazy. Every post you make is trolling with volitile vocabulary and hate bashing for experiences that you never had. The asus is a cheap plastic toy compared to everything else. The fact that you chose the asus above all really shows the depth of your understand of vr technology.

      You should stop posting on here because nobody ever agrees with you. Half the time you just post things like ” vive is cuntfirmed killed”…. I honeslty don’t get why the RtoVR devs dont block you because everyone else has agreed you’re just degrading the quality of the discussions as well as the quality and our perception of this site.

      • Jean-Sebastien Perron

        Without me, you would have no purpose in life. The reason why I am not banned from this website is because the people working at roadtovr fullllly agree with me. Are you triggered yet?

  • $222? If they continue this downwards trend, they could become free in some months…

  • Courtney A Jeff

    What a deal but not a need since I have a oculus and still windows doesnt have much software.Will have to wait for the lenovo mirage solo.Praise Jesus who is my Lord and Savior.

    • Andrew Jakobs

      But the MR headsets just work with SteamVR, so there are a lot of VR-games for those headsets.

  • Andrew Jakobs

    Hmmm.. that’s almost becoming interesting. But sadly I still need to replace my GTX760, but with today’s GPU prices it’s just not gonna happen for now, even a lowermidrange GPU (1060/6GB) costs 400$+.. And that’s the biggest problem these days, not the cost of the headset, but the cost of the GPU.

  • Wayne Hinkel

    Perhaps…frequent masturbation? (Sorry). As a former Canadian, I feel for you. I now live in the U.S., but my family in Canada always has to pay much more for everything, and Amazon Canada has lousy selection!

  • Jean-Sebastien Perron

    Vive is cuntfirmed kill

  • Kenny Thompson

    The Odyssey headset and the Oculus Touches need to have a love child!

  • oompah

    All samsung products r overpriced 2x

  • Mythos88

    Awful shoddy journalism if you can call it that. Referring to $100 of as a steep discount. What do you call the Rift prices that have been reduced by hundreds. They also just reduced the OG Vive by $100 permanently. Then you link to WMR prices of non-Odyssey headsets from months ago which were quotes from resellers not Amazon as you inferred. Purchases from these resellers were not considered new purchases and never should been quoted in the first place. But even worse those discounts only lasted a few weeks and you’re still linking to them.

    • jj

      yupp

    • benz145

      Discounts/sales and price cuts are different things. The latest prices of the Rift and Vive (and their original prices) are mentioned in the article.

      30-50% discounts are absolutely steep, and they are still there (are you seeing the US store?). The units are being sold brand new at these prices, so it doesn’t matter who they’re coming from. The Odyssey has been on and off sale and we’ve pointed out when it is.

  • Xron

    Do not use same article as you did months ago…, comments sections is rly annoying when you see comments from 3 months ago -.-

    • JJ

      thank you!

    • benz145

      Sorry Xron, you’re right that it isn’t ideal in the comments (you’ll have to keep on eye on date of each comment), but IMO it’s a better alternative than writing a new article every time there’s significant discount on just one headset, because things are changing rapidly and the headsets at this stage are quite similar.

  • Jean-Sebastien Perron

    Mixed reality is the path to mainstream VR. Oculus and Vive are just the early sacrificed pawn.

  • oompah

    These all should not cost more than 100$

  • Grey Lock

    I have and like the Lenovo headset – also just picked up the Acer headset at Amazon for the same $200 price. And I’m a big fan of inside out tracking as I also own a Rift but it isn’t very portable :-(

  • Sponge Bob

    Why are they called “Mixed Reality” ????

    Aren’t they just plain VR goggles tethered to PC with no view of outside world other than what’s used for inside-out tracking functionality ?

  • Andrew Jakobs

    Damn damn damn, price of a headset isn’t the problem anymore, price of a decent GPU is almost twice that of a headset now (or equal to the regular Rift/Vive).. If only the prices of GPU’s would come down soon as I’m not gonna pay $350+ for a ‘lowend’ VR GPU..