XEODesign‘s Nicole Lazarro has been researching emotional reactions of gamers in VR to discover the unique properties of the medium. You can’t just port a 2D game into VR and expect it to work, and so she’s calling for design leadership in the field in order to create experiences that use the strengths of the medium. She’s come up with 36 different VR design benchmarks across 12 different categories, and she presented some of these at Unite Boston and the VR Intelligence Conference. In this interview, she tells me about some of her findings in audio design in VR, experiments with low-frequency haptics with a Subpac, VR controls, emotion in VR, as well as revisiting her theory on the four keys to fun.
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Here’s an extended version of Nicole’s talk from Unite Boston:
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Theme music: “Fatality” by Tigoolio