E3 2014 Day Zero Breakdown – Press Conference Times, Video Streams and What We Might (or Might not) See

The gaming calendar's biggest event is now upon us and as usual the hype train is stoked and ready to steam! Although the E3 show floor proper doesn't open its doors until tomorrow, as has become customary, the big players in the industry are getting in early with their dedicated press events. We know navigating this explosion of news and event can be a nightmare for readers, so we've cobbled together a summary of times and location on the web you can get your VR gaming news fix. These will … Read the full article …

Microsoft Targets Enterprise Virtual Reality with Business Oriented VR Headset

With the recent acquisition of virtual reality headset maker Oculus VR by Facebook last week, Microsoft has accelerated the release of their VR offering, targeting the lucrative enterprise market. … Read the full article …

Microsoft Illumiroom Immersive Gaming System — New Video and Research Paper

Back in January, Microsoft Research revealed an interesting project called Illumiroom. The system, which uses a Kinect and commodity projector, scans the environment around your TV and uses the info collected to intelligently project extra info around the TV with the goal of creating a more immersive gaming experience. Back then we only got a teaser of the tech -- now Microsoft has made public a more detailed account of the system's capabilities and a full paper detailing the techniques. … Read the full article …

Microsoft Reveals IllumiRoom, A Projector-based System for Immersive Gaming

At CES this week, Microsoft has revealed a research project called IllumiRoom. The system combines a Kinect with a projector to scan your TV room and show content that extends beyond your TV. The goal is to create a more immersive gaming experience by adding peripheral information. The IllumiRoom appears very similar to a patent application recently filed by Microsoft. … Read the full article …

Virtual Reality Needs to Take off Before It Gets Grounded in a Niche Market

Virtual Reality is most likely an inevitable evolution in human-computer interaction -- in the long term, anyway. But in the next 10 years, there's a major risk of VR falling to the wayside as a novelty or an enthusiasts-only market. The closest analog I can think of is the flight-simulator market. There are enthusiasts out there who have amazing flight-simulator setups, but the list of supported games is relatively low, and the best hardware can be extremely expensive. Flight-simulators can be … Read the full article …

Immersive Artificial Intelligence — It’ll Take More Than Life-like Graphics to Make True VR

As I've watched a friend play Skyrim over the last few days, I've been blown away by the immense world that Bethesda has created. Not only is it huge, but it's rather beautiful as well. "Slap on an HMD," I thought, "and this would be a wonderfully immersive virtual reality world." But as I continued to watch my friend play, I noticed how the interactions between the player and the non-player characters seemed to lag years behind the graphics. They were stale and scripted, unlike the sandbox … Read the full article …

Following the Road to Virtual Reality

Today begins my journey cataloging the Road to Virtual Reality. I actually started a very similar blog 2 or 3 years ago, but it quickly faded away because we were still far from anything that could be considered mainstream virtual reality. Today I fire up the blog again because I have a personal interest in virtual reality and the implications it will have. The time feels right now to start tracking the journey to virtual reality as a number of important technologies are being developed and … Read the full article …