Resolution Games revealed its popular tabletop dungeon-crawling RPG Demeo now features hand-tracking support on Quest 2 and Quest Pro with its latest mixed reality update. It also includes a few new features to its previously released MR mode that are aiming to appeal to both future owners of Meta Quest 3 and Apple Vision Pro.

Ahead of Demeo’s confirmed launch-day release on Quest 3 sometime this Fall, Resolution Games announced it’s now pushing out the game’s Mixed Reality 2.0 update, which is available starting today on the Quest 2 and Quest Pro.

Added to Demeo last Fall, the game’s mixed reality mode lets players take the gameboard out of the virtual world and into their living rooms. Now, in the game’s Mixed Reality 2.0 update, players can put down their controllers and use their hands to pick up miniatures, play cards, and roll the die.

The update also adds two new MR features: co-location to optimize local mixed reality multiplayer, and decorations (including candles and posters) that can be placed to set the mood.

Notably, the studio says the original Quest won’t be receiving the Mixed Reality 2.0 update, but instead is getting a separate final update, bringing ongoing support for the game on Quest 1 to a close. Cross-play support for Quest 1 has also been discontinued.

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Demeo Battles, the game’s upcoming PvP mode, is set to feature a similar MR mode on Quest 2, Quest 3, and Quest Pro when it launches later this year, Resolution Games says.

At the moment, Resolution Games says it’s currently focusing half the studio’s workload on the creation of MR projects. The studio tells Road to VR it has “multiple mixed reality titles actively in development across a number of devices for 2024 and beyond, including several with dedicated controller-free play.”

Additionally, the studio confirmed Demeo is in active development for Apple Vision Pro for “fully virtual as well as mixed reality gameplay,” with a flatscreen version planned for release on Mac.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.