Exclusive 3D Trailer of ‘Avatar 3’ on Quest Teases a Possible Full Release on the Headset

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During Meta Connect this week, the company released an exclusive 3D trailer of James Cameron’s upcoming film Avatar: Fire and Ash. There’s no confirmation yet that we’re getting the full thing, although Cameron is enthusiastic about Quest’s ability to open up new distribution models.

The short trailer is now available on Meta Horizon TV until September 21st, which the company says is “just the beginning of how fans can experience Pandora like never before on Quest, following the film’s theatrical release this December.”

The Avatar 3 clip comes amid a wider partnership with Lightstorm Vision, Cameron’s 3D film studio, which Meta tapped in late 2024 to produce spatial content across multiple genres, including live events and full-length entertainment.

Andrew Bosworth (left), James Cameron (right) | Image courtesy Meta

Talking to Meta CTO Andrew Bosworth on stage at Connect, Cameron says he sees a new distribution model on the horizon that could bring “theater-grade 3D” to VR headsets.

“I just see a future, which I think can be enabled by the new devices that [Meta has], the Quest series, and then some of new stuff that’s hopefully coming down the line,” Cameron says. “I think that we’re looking at a future that’s a whole new distribution model, where we can have theater-grade 3D basically on your head.”

To Cameron, VR headsets like Quest 3 actually outperform traditional movie theaters in a number of ways.

“It’s interesting, I’ve been fighting so hard with movie theaters to get the brightness levels up, to install laser projection, but they’re caught in an earlier paradigm. No business can survive being stuck in technology [that’s] 15 years old.”

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And, in comparison to traditional theater projection, Quest 3 is “an order of magnitude brighter,” Cameron says.

“The brightness gives you the dynamic range, it gives you the color space as it was meant to be. And that’s so much more engaging. The work that [Meta] has done in the Quest series to expand the field the view, brightness and spatial resolution. To me, it’s like being in my own private movie theater.”

Cameron especially admires VR’s immersive ability to create a greater connection with audiences, which he envision as a “stereo ubiquity future” coming to all forms of entertainment—not just big budget films, but everything from short-form content to sports and even news.

“You mostly look at flat displays: phones, laptops, wall panels, all that sort of thing. This is going to be, I think, a new age. Because we experience the world in 3D, our brains are wired for it, our visual-neural biology is wired for it, and we’ve been able to prove that there’s more emotional engagement, there’s more sense of presence.”

Provided Meta is indeed bringing the full-fat version of Avatar: Fire and Ash to Quest, we’d expect it sometime after the film’s theatrical debut on December 19th, aligning with its wider release on streaming platforms later down the line.

You can see the full conversation below, time stamped as Cameron and Bosworth take the stage:

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Duane Aakre

    I watched the conversation between Boz and Cameron plus I watched the new Avatar trailer. Am I the only one who feels massively disappointed? It feels like Cameron is stuck in the 20th Century. Oh, he has better cameras and better CGI, but where is the immersion they are talking about?

    Haven't they watched 'The Faceless Lady' on Quest? That low budget film makes it feel like you are standing on the stage with the actors while they are performing a live play. It is an entirely different level of immersion than watching the Avatar clip on a relatively large screen from 6-8 feet away. That is still watching a movie, not being immersed in the experience.

    I want more 'The Faceless Lady' type movies in my headset. I have very little interest in watching 3-D movies on a pseudo-movie screen within the headset.

    And they totaled ignored the AI stuff that is coming and that was alluded to elsewhere in the presentation. When you can be entirely inside a VR experience generated by AI with AI-powered characters that you can interact with, well, passively watching a movie on a screen inside a headset rather than actively participating in the experience is going to feel quaint and old fashioned. I mean, when you will be able to be inside a big sci-fi movie or a superhero movie or a James Bond movie, who is going to want to watch from the sidelines? I think by the time whatever Meta is working on with Cameron reaches fruition, it's time may have already come and gone.

    • ErickTheDiver

      I agree although not massively disappointed. Sometimes all you want is a 3D screen to look at rather than full immersion. However that's VR's specialty. It would have been nice to have a 180 degree movie. I'm still all in if it means watching the movie with my dad from across the country in VR

    • I saw the Avatar trailer at Connect. It is… just a flatscreen 3D movie. I was expecting from him something more special tbh

    • Dragon Marble

      You might change your mind about 3D movies in a headset if you try Avatar in a Apple store on a Vision Pro.

    • Yep totally agree. I didn’t put it in my own post, but I feel these (older) directors are intrigued by the VR and XR, but still think their films need to be seen in a theatre, hence his remarks about theaters not investing in laser projectors. Knowing what it cost to go to digital in 2010-2016 for many theaters (who are probably still paying it off), asking them to make another leap because Cameron feels this is the only way present his films, is not only unrealistic, but sadly many already did this to accommodate him with Avatar I.

      He also understands that the theatre is no longer the revenue generator it once was, and how video gaming revenues have grown substantially in that same period. Plus the fact much of his film sits now sits in 3D compositing system, that could easily create a VR180 version, adds credence to your remark that he stuck in the 20th century, but more likely blocks shots like a traditional filmmaker.

      You are probably aware of Hugh Huo, but if not look up many of his VR180 shorts on the Quest 3 and join Patreon to get higher format video for the Quest 3 and Vision Pro.

    • xyzs

      You simply cannot put a billion dollars production at risk to make a few thousand VR fan satisfied with their premium tech serotonin need…

      You think Cameron will release an unwatchable movie for 99 percent of the world just so you get to be happier for 2 hours ?

  • ErickTheDiver

    Anyone have any news/updates about James' 3D concert with Billie Eilish?

  • polysix

    While he's correct about Cinema's sucking – always found them dull and grainy vs my home OLED TV…

    He's wrong about quest, how the FUCK can LCD shit ever make amazing movies look good? The black levels and bloom and glare are total crap.

    Obv this meta paid nonsense isn't 'real'. JC, if he's being genuine, would want OLED – microOLED – and future microOLED with higher res bigger FOV, what he woudln't want is shitty quest LCD with awful binocular overlap, bad colours, grey blacks and pancake lens glare.

    So.. pull the other one James. I'm not buying it. You were paid to say this.

    • Dragon Marble

      I believe he is genuine. He's just not talking about Quest 3. He's talking about a future headset he tried behind closed doors.

      • Arno van Wingerde

        In that case the article is patently false….

    • Agree, since he said many of the same things when interviewed about Avatar 1 & 2 being regraded for the Apple Vision Pro, which makes more sense even though specs warant a lumen limit of 107, and color space of P3-D65. Still, much better than the 103 lumens and REC709 color space on the Quest 3.

      • XRC

        Using Pimax Crystal here, 200 nits peak brightness with QLED+Mini-LED displays and aspheric glass lenses; it's very sharp, bright and no glare, 100% ntsc colours.

        Generally using for gaming but it's really good for VR experiences and media consumption compared to my older headsets.

    • HindsiteGenius

      James doesn’t need the money however much it is. He can go see the actual real titanic anytime he wants with his private self made submersible. His films make billions.

      Black levels are the main downside. Colors on a quest are most likely more accurate than most movie theatres and even a lot of OLED tvs except for the high end. A quest brightness levels are superior to the vast majority of theaters out there run by stingy owners who want to prolong the longevity of the expensive bulbs. FOV is fine and will only get better alongside brightness. The benefits of having a giant 3d movie theater with a large screen outweighs many drawbacks.

  • I have been in the business a long time (All Things 3D) and Cameron is right. Back in 2016 I started working with 22:7 ratio BluRay ‘3D’ decodes and rewarped them onto hemisphere to test immersiveness and found that it indeed was more immersive, and could see the potential of VR180 filming, not just by Indies, but big budget filmmakers like Cameron, Jackson and Nolan. I imagined at the time (2016) when “West World” was the buzz, of certain scenes would have benefitted immensely if shot in VR180. In fact, just hitting 140 degrees FOV (just outside the normal FOV on most HMDs) still brings an immersive quality lacking from “flat” 3D media.

    Ironically, Cameron has also praised the Apple Vision Quest when it was announced almost word for word what he has described seeing in the Quest 3. (It should be noted that Apple’s AIVU format which I have spent great deal of time lately, format limits lumens to 107, and in a P3-D65 color space, which is less than what can be obtained REC2020, 1000 lumens and its wider color gamut. The Quest 3 is limited to 103 lumens, with a much more limiting color gamut of REC709.

    Interestingly enough, XREAL, VITUREand other like XR glasses, present outstanding flat ‘3D’ video content at 1902x1080x2 (3184×1080 SBS) at decent price point that is much more comfortable and at a similar price point. Even better with it USB-C Alt input, you can hook it up to an iPhone 14-17, or higher end Android phone with USB-C Alt output, as well most Macs and PC laptops, and with lowcot HDMI to USB-C Alt adapter basically any device that is able to support 3184×1080 resolution.

    Yea, it seems we are back where we started back in 2013. Presenting 3D video content on HMDs and XR glasses.

  • Xenix

    Hmm. Ironically, the trailer looks better and more comfortable on an old 3D TV than on the Q3. Only tech nerds watch a three-hour movie with 500 grams on their faces. Regular movie fans take their glasses off after 10 minutes. After the third film at the latest…

  • Matt

    Wow 3d movies? takes me back to the long dead 3D tv fad. Who cares.

  • Arno van Wingerde

    I laughed at Cameron’s comment on the Quest versus cinema: “And, in comparison to traditional theater projection, Quest 3 is an order of magnitude brighter,”

    lol: it is definitely noticeably brighter in the blacks – but that is not exactly an advantage over e.g. my OLED TV!