Today Google has launched an update for Chrome, bringing support for Daydream headsets including the View and the Lenovo Mirage Solo.

Google today announced that Chrome for Android is getting an update that brings proper VR support to Daydream headsets. The update is available starting now; those using Android phones need only to update their Chrome app, at which point they’ll find the app ready to launch in the headset alongside their other VR apps. Users of the Mirage Solo will finally be able to find and install Chrome from the Daydream store inside the headset.

Google says that Chrome for Daydream headsets is a full featured release, including voice search, saved bookmarks, and Incognito Mode, which could come in handy. The browser is also getting some VR-specific features, including a “cinema mode”, which Google says “optimizes web video for the best viewing experience in VR.”

Technically, Chrome has been available to those using Daydream View headsets since September 2017, but the feature was largely hidden because it could only be launched by opening the browser on a phone in non-VR mode, and then sticking the phone into the View headset with the browser open; the Chrome app didn’t actually show up in the headset’s library of Daydream apps. The new version can still be launched in this way, meaning you can easily navigate to a webpage on your phone and then pull it up in VR mode by simply putting the phone into the headset.

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When it came to the Lenovo Mirage Solo though, the first standalone Daydream headset, the fact that it isn’t a phone meant that there wasn’t even a way to install Chrome in the first place, since the app wasn’t listed as a VR app in the Daydream app store, and the headset can’t access non-VR Android apps. The lack of a web browser on the Mirage Solo was odd given Google’s klout in the browser space, but thankfully with today’s Chrome update the app will now appear in the Daydream app store right inside the headset.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."