One Possible Solution

Image courtesy MindMaze

One option for overcoming this challenge could be not to see the user’s face, but to sense it.

Way back in 2017, I demoed a face-tracking technology from a company called MindMaze. Instead of cameras, the company’s prototype used an array of electrodes in the headset’s facepad to measure facial muscle activity

Photo by Road to VR

This early prototype used eight electrodes, and thus created eight streams of data corresponding to the movement of my face. Even without personal calibration, the system was able to accurately match a range of face motions.

Photo by Road to VR

Although it wasn’t nearly as precise as what we see today on Vision Pro, the combination of machine learning progress over the last eight years, the potential to use significantly more electrodes, and the potential for personal calibration, leads me to believe this solution could be a viable path to face-tracking without direct line-of-sight with cameras.

Even with a more advanced version of this electrode-based system, it could still be challenging to achieve realistic mouth motions. To help on that front, lip-sync prediction based on audio input (and using personal calibration) could boost accuracy further.

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Of course, this approach (if it works at all) only works as long as XR headsets remain in the ‘goggles’ era, wherein the headset maintains significant contact around the user’s eyes. As we approach fully-featured XR ‘glasses’, yet another solution for accurate face-tracking will be needed!

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • I think that "we'll find a way". Sensors become more precise, AI algorithms do a lot of magic now… think about the body tracking: it seemed impossible to do that with the Quest cameras and instead now it kinda works

  • asdf

    I'm sure these socially motivated companies will eventually put a camera out on a mic in front of the face, but many people prefer VR to escape other people talking trash in your face!

  • What do you mean: "How will they scale to smaller HMDs?" …??

    They'll scale to whatever the hardware is.

    Look at MOHAB: so beautiful in both PCVR and Quest 2.

    []^ )

  • Ben Lang

    A) Please keep discussion on topic and don’t be an ass.

    B) If AWE was ever held in SF, it hasn’t been there for at least 5 years now.

  • STL

    Excuse me, please, but who really thinks such kind of features are important?

    • Arno van Wingerde

      I do, e.g. for Teams conferences. If we can avoid business trips and still have a feeling of actually being together, that would be great!

      • STL

        I spend 60% of my work hours stuck in Teams meetings. The thought of wearing a headset all day is dreadful—honestly, I’d rather deal with airport security and fly to meet people in person!

    • JanO

      "…who really thinks such kind of features are important?"

      The big corporations forcing these tech down our throats want this data… Nothing new here, but extreme greed and an invasion of privacy from the people trying to convince you you want this…

  • asdf

    I can understand how you get S.F. and L.A. mixed up, because I live at the edge of the toilet seat. There a great dance about that if you can outlink to this: watch?v=4M5bHj5z3_Q