Asgard’s Wrath 2 is easily Meta’s biggest first-party Quest game to date. But when it launched almost six months ago it was clear it hadn’t been optimized for Quest 3, the company’s flagship headset. A newly released update finally changes that.

The Update

Asgard’s Wrath 2 finally got a meaty Quest 3 graphics update today. The latest version of the game, v5.0.1535650, brings several gigabytes worth of enhanced textures and shaders that make better use of Quest 3’s impressive resolution.

After downloading the upgrade, players can enable the improved assets by going to Settings → User Interface → Enhanced Rendering Features.

While this setting previously existed, it’s now the toggle for the new improvements as well.

Unfortunately the scope of these improvements means Enhanced Rendering Features can no longer be used at the same time as the game’s 90Hz framerate mode. Players will have to choose between the two, effectively giving  Asgard’s Wrath 2 a ‘Performance Mode’ and ‘Graphics Mode’, a common way for modern console games to let players choose between favoring framerate or visual fidelity.

Image courtesy Meta

Not only does the Quest 3 graphics upgrade for Asgard’s Wrath 2 add improved textures, it also features significantly better speculairty—small, bright highlights that give a more realistic look to the textures when seen from various angles. This makes textures look less like cardboard and also makes the game’s lighting overall appear more cohesive.

Quest 2 to Quest 3 Comparison

The Quest 3 graphics update for Asgard’s Wrath 2 shows new levels of detail compared to what players can see on Quest 2. Meta shared a comparison of improvements ranging from small changes in sharpness to completely transformed textures:

The Story

Quest 3 launched in late 2023, right in time to be Meta’s hot holiday product. Alongside the headset, the company prominently advertised its biggest first-party game, Asgard’s Wrath 2, apparently as a headset-seller. The company even bundled the game with Quest 3… or at least promised a free copy once it eventually launched.

It was understandably confusing for those that bought Quest 3 around its mid-October 2023 launch, when it became apparent that Asgard’s Wrath 2 wasn’t actually available to play when the headset hit the market. It would be another two months until the game actually launched, on December 15th, 2023.

But hey, at least it landed in time for Christmas. So those who had already bought it, and anyone lucky enough to open a Quest 3 for the holiday, would be ready to dive into this hot new Quest 3 seller… right?

Well, sure. But there was one problem. When Asgard’s Wrath 2 launched, the game’s visual presentation—though impressive compared to most Quest games—was clearly not tapping the potential of the brand new Quest 3. In fact, it looked very much like the game was primarily optimized with Quest 2 in mind… a headset which at that point was more than three years old.

For a game heavily advertised and directly bundled with Quest 3, this was understandably a let down to players hoping for a game that could really show what the new headset could do.

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And ultimately this makes perfect sense. Marketing aside, Quest 2 remains one of the most popular VR headsets—still more popular than Quest 3 by all accounts—so Meta needed to ensure the game played great on Quest 2 as a baseline experience.

Alas, while first-party Meta studio Sanzaru Games did manage to add some Quest 3-specific improvements to Asgard’s Wrath 2 shortly after launch (like increased draw distance, higher resolution rendering, and a better framerate), it still felt like Quest 3 was nearly an afterthought.

While it was two months after Quest 3 launched until players could actually play Asgard’s Wrath 2, and then another five months until it finally got a serious visual enhancement for Quest 3, the game finally feels at home on the company’s flagship headset.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • polysix

    Great, it now only looks like a 10 year old game instead of a 12 year old one. Yay standalone VR. :/

    Standalone VR is almost an oxymoron, a gold rush gimmick that’s harming VR more than helping it in the long term.

    • VRNZ

      I believe standalone VR is the only way to get VR to the masses, because of the friction PC based VR has to using it. Of course tech savvy people can find PC based VR easy to jump into, but for average person, turning on a standalone headset is always vastly easier.

      The graphics don’t need to be mind blowing, they just need to be ‘good enough’ to create enjoyable experiences. Like how the standalone console Nintendo Switch outsold other consoles that had much better graphics.

      Reducing friction is so important, I wish Meta would remove the need for a mobile app, and sell the Quest in as many retail stores as possible. Hoops to jump through and less retail availability are a couple of things I believe are harming VR.

      • ViRGiN

        It’s not about PC friction – hundreds of millions of gamers daily deal with hundreds of PC issues and they continue to play.
        PCVR simply has NOTHING to offer, other than upscaled Quest games, or best case scenario, games requiring the latest and greatest PC hardware, only to look even worse than Crysis 2 from 2011.
        PC gamers were cautios, decided to wait out the mindless hype, and after so many years, they have been proven right, that there is nothing PCVR has to offer.
        Of course it’s a chicken and egg problem, but if the biggest monopoly in the world, Valve Steam, is not willing to put out the money to grow the medium, then it never will.

        • Cl

          I’d rather stream the games from my pc to the headset than play standalone. Unless it’s something like beatsaber or a game that doesn’t benefit from the extra power.

          You already named the main benefit, more power to run the games. So better graphics and there are games that the quest just can’t run.

          Why can’t we be both for standalone and PCVR games? Oh yea cuz you’re a hater.

          • ViRGiN

            You can play PCVR all you want; just don’t portray it as superior or successfull.
            5% graphics increase is an increase, but not justifying the hardware requirments. Why PCVR games, even the ones made before Quest 1 release, looks like shit compared to flat PC games released 5 years prior?

            Nintendo Switch is getting better content every year than all PCVR years combined. Switch is selling, PCVR is not.

          • Cl

            Because back then everything was made to run on a 970 so more people can run it. I’m sure you know having to render everything twice at 90hz is demanding. Now we have better rendering techniques and with quest the 970 pcvr limitation is unnecessary because if you want to play casually you’ll just buy a standalone.

            I’ll say the best thing about pcvr is you can run games like skyrim and mod them or run flat games with vr mods. Probably the biggest benefit of pcvr. If you just want to casually play then standalone will be perfectly fine for that. So, for me, pcvr is superior. I do use a quest3 and stream from pc hough because I don’t like wires.

          • ViRGiN

            > Because back then everything was made to run on a 970 so more people can run it.

            GTX970 could still pull some awesome flat games.

            > render everything twice at 90hz is demanding.
            This isn’t DK1/2 times, engines made progress and rendering in stereo isn’t exactly rendering everything twice.
            Besides 45 hz with various warp-tech were also available early on.

            Your specific use case makes you borderline not really a VR user. Things like UEVR has as much to do with “VR” as Wii does. Perhaps Wii is even more VR in some ways lol.

          • Cl

            You asked why back then the games looked bad compared to flat games and I answered you. I specifically mentioned about the better rendering techniques too.

            Even if you don’t like UEVR it is still a thing and a benefit that PCVR has over standalone. I PC game, PCVR and use standalone. I like all gaming. I even just use my steam deck if I feel like it. I really want to try streaming steam deck to quest, but haven’t had time to mess with it yet. Only thing I don’t play on is consoles, but I may get ps5 pro when it comes. Not sure yet.

          • ViRGiN

            > You asked why back then the games looked bad compared to flat games
            So now, years later, where are all the good looking games?
            Existence of Quest only boosted PCVR numbers. Where are the new relevant games?

          • Cl

            Everything was already mentioned and pcvr versions of games already look better than on quest

          • ViRGiN

            I mean, imagine how pathethic it would be if they did not look better on PCVR on a machine billion times powerful, not limited by thermals.
            Why these PCVR versions are still lacking compared to flat games from forever ago?

          • Peter vasseur

            This goes to show you if you listen to virgin you will become dumber. He is vo
            Paring flat games resolutions and graphics to vr. That right there show just how stupid you are. Why is that the stupid ones are always the loudest?

          • ViRGiN

            I’m stupid, yet people point to uevr as good pcvr graphics lmao

        • Peter vasseur

          Clearly you don’t read what you type, psvr has nothing offer? Ok that’s why a majority of people use their q3 with a pc. You are a lapdog for meta.

          • ViRGiN

            This level of autism is unbeatable.
            Majority of q3 users aren’t using it with pc. Literally everyone does!

      • That app is fucking INSANELY unnecessary.

    • ViRGiN

      Show me all these VR-only PCVR games that looks par for the hardware requirments, without ever naming Alyx, or petabyte of Skyrim mods.
      You lost.

      • kakek

        Lone echo
        Lone echo 2
        Madison VR
        Star Wars Squadrons
        Elite Dangerous
        Microsoft Flight Simulator
        A bunch of driving sim
        Aasgard wrath 1
        Hellblade senua sacrifice vr

        You lost.

        • ViRGiN

          I think you don’t understand the meaning of VR only. Elite and flight simulator certainly aren’t vr only.

          Lone echo? I think you’re attributing shiny materials with good graphics. Check out how battlefield 1 looks like, or for more space themed, even older Mass effect 3.

          You lost everything.

          • Peter vasseur

            You’re comparing Apple and oranges which makes you lose.

          • ViRGiN

            Game running on pc vs game running on pc. What a loser!

        • shadow9d9

          Have you noticed that you chose all extremely old games except for one? That is because pcvr has been dead for years. You lost.

          • kakek

            Did I say PCVR was not dead ? Was I asked to prove PCVR was not dead ?
            I was asked to “Show all these VR-only PCVR games that looks par for the hardware requirements, without ever naming Alyx, or petabyte of Skyrim mods.”

            I did. Even if a few were not VR only, my bad on that.
            Add Hubris to the list then.

            Not my fault you guys have to hate so hard your say things that are factually wrong, when the truth was more than enough to prove your point.

            There was never much games that showed what PCVT could have been, that’s a fact. Even if there was 20 over 7 years -=And I don’t think there were – you point still stands.

            But you had to say there’s not more than 2, which made it easy to contradict.

          • Peter vasseur

            Vertigo 2

      • Peter vasseur

        Cyube.

        • ViRGiN

          Ah yes, i forgot about this gem who is played by our 5 people a day

    • Anon VR Developer

      With all due respect, you don’t know what you’re talking about. Firstly, graphics don’t define whether a game is good or not, most of the games that entertain us the most are old and have outdated graphics, games aren’t about graphics, so much so that titles like Tatical Assault VR are still more fun than triple A games with very advanced graphics. VR Standalone brought the possibility of VR being accessible, and with that there really is a market, because before there was no real market due to exorbitant prices, so your words carry a lot of ignorance about the VR market, I don’t comment on this with malice, but rather to open your eyes to reality. The future and the present is in the Meta platform and we must hope that they give us more processing power in the future.

      • ViRGiN

        * PCVR was already affordable before Quest 1 was even a thing. WMR existed. Nobody cared. PCVR outreach was literally NEVER price-related. After all, there are already hundreds of millions of gamers around the world ALREADY equipped with gaming PC, and they were just 200-300 dollars away from a VR headset.
        Yeah of course it wasn’t the “high end”, but no such thing exist in VR space. The same gamers don’t even have “proper” monitors, so it wasn’t about the quality of VR.

      • More than “more processing power”,
        how about Quest 3 devs use the power
        that’s ALREADY THERE ….
        []^ (

        • Stephen Bard

          Yes, I keep wishing that all developers would do whatever the Red Matter 2 devs have done on Quest 3 with the realtime reflections and shadows everywhere that make me feel that I am really There!

          • ViRGiN

            Red matter is also a simulator of emptiness and everything being static.

          • kakek

            One of the trick red matter used was very small areas between loadings, and not to cluttered. Which compensated the small amount of memory available. Which, in turn was masked by very slow movement. It works but also restricts what kind of game you can do.

            Also very well optimised. But even the same amount of optimisation wouldn’t word on most other type of games.

    • LP

      12 year old game can be better than 1 year old.
      And where is 20 years old GTA San Andreas?https://uploads.disquscdn.com/images/c977b3c004ae0745ee28dac68042c0f4d00d0696f31fe3a5d323ff87ad3fec1f.jpg

      • ViRGiN

        It’s release date is set to Half Life 3 launch. It’s that good it will compete heads-on!

        Seriously though, I guess Mark got a bit too optimistic, and this announcement was made before the “definitive” edition was even released, to a horrible reception.

        I do think they are rebuilding a whole lot, but it won’t be coming to Quest 2 anymore that’s for sure.

        • Peter vasseur

          It was never coming to q2 way to underpowered. While it may come to q3 it’s going be super generic graphically.

      • Peter vasseur

        Can’t run on their junk stand alone that why it’s still not available.

    • shadow9d9

      Cringe to care about graphics over gameplay. Wireless was a game changer, then pancake optics. Hand tracking as well. Adding well over 20 million users saved vr..and they actually buy games unless pcvr users.

      • Peter vasseur

        20 million hmds sold does not equate to users.

        • ViRGiN

          90k positive alyx reviews doesn't equate to 90k satisfied customers

  • xyzs

    Great to see assets retakes like theses.
    They fixed what was broken in the first place, instead of abandoning the game with broken textures and only fix software bugs like many studios do.
    That’s the good mindset.

    • ViRGiN

      It’s crazy how fast valve abandoned half life alyx, after pouring hundreds of millions into it. some of the very first steamvr games are getting conitnous updates every month, like hot dogs vr, which came out in April 2016, latest update came out about a week ago.

      • PuiuCS

        they updated HL:Alyx for two years. What exactly did you want for a single player title?

        • ViRGiN

          They haven’t updated anything, they fixed bugs and nothing more. What i actually want is to release promised tools rather than barebones map editor. Source 2 was supposed to be an engine to build vr games on.

          • PuiuCS

            What the hell does the engine have to do with the game? Did you think they would release the engine for free? No, they always gave access to certain tools, but those that wanted the engine to build things always had to talk with Valve and licence it (or hope they would get it for free)

            FYI Alyx recieved multiple major updates. you’ve clearly never read the patch notes. The workshop also received proper support which is why there are so many great Alyx.

          • ViRGiN

            STFU, gayben promised property engine sdk, not mod tools. To worship those significant updates, are they in the same room with us right now?

          • PuiuCS

            he never promised that. you must have been daydreaming.

        • Peter vasseur

          Virgin doesn’t really know what he is talking about. They didn’t have to update alyx because it was a masterpiece at launch. Unlike junk quest stuff that needs overalls because their system power is lacking even with the q3 it’s still third on the power front.

          • ViRGiN

            Vrchat has more users than alyx ever will

          • Peter vasseur

            Vr chat yep that’s what I buy my vr stuff for to chat with a vr avatar? I need to sell my psvr2 ,ps5, my 3dof motion rig so I can get a q3 to hang on in vrchat.

          • ViRGiN

            You buy your vr stuff to dunk on deeze Quest nutz

          • Peter vasseur

            Nope I buy my vr stuff to play games, not sitting a vr chat room. If that’s the highlight of q3. Then I feel bad for all the users.

          • PuiuCS

            So glad that price, build quality, features and software don't count for anything and you just buy a SOC. I guess you would prefer all headsets to be the same price as the Vision Pro.

      • ViRGiN

        It's crazy an update for Quest 3 wasn't available at title launch- major Meta fail.

    • VR5

      It wasn’t “broken” though, it ran perfectly fine, at better frame rate, resolution and with better draw distance on Quest 3. It’s among the best looking Quest games.

      That they did go back to take advantage of the hardware makes sense as it’s still in active development (with multiplayer and post launch QA/polishing); and as Meta is seemingly discontinuing Quest 2 soon and pushing Quest 3 with exclusive titles.

      But if they had wanted this graphics mode at launch it would have to be delayed (by three months at least going by how long this took from announcement to release). The game was in develpoment for Quest 2 for years, it doesn’t make sense to delay it for Quest 3 when the added power of Quest 3 did mean it was the best way to play the game anyway, developed for Quest 2 or not.

      I guess a port of Wrath I might be next from Sanzaru, it could release in 2025.

  • kakek

    Nah, the XR2 gen 2 can’t run those 3 games, not without heavy downgrade.
    It’s GPU is almost as powerfull as a 970, that can almost run Alyx. So already we’renot quite there.
    But also, the 970 is always seconded by twice as much Ram, VRam, ans CPU power available than the XR2Gen2 GPU have.

    The GPU in itself might not be that far, but the rest of the system is not there at all.

  • Cl

    There are literally games that have a pcvr version and not a quest version because it can’t run on quest, but yea im lying.

    Why are you comparing steam deck and quest when steam deck can’t even do vr? Compare it to my PC which has a 5800x and 4080. Over 10x more power than the quest 3.

    • Peter vasseur

      They compare to improper tech because their argument is garbage based on ignorance. And fanboyism.

  • Good to see they did this update. But it was a great game anyway

  • Dennis Tman

    Asgard's Wrath 2 ran horribly on both q2 and 3.
    I had zero improvement going from q2 to 3. Still a stuttering mess.
    Have not tried the new update but I'm assuming it's even worse now

    • Ardra Diva

      save the 7GB disk space since your mind is already made up before trying

  • Peter vasseur

    So basically they have finally caught up to first gen vr with their third version. Psvr1 is still more powerful. Isn’t saying much for the q3. Funny a fanboy calling out what he thinks is a fanboy because he spoke the truth.

    • PuiuCS

      PSVR1 is not more powerful. and i don't see you running with a PS5 on your head.

  • Peter vasseur

    Yeah you can make any game, but how well Does it run. Another fanboy.

  • NicoleJsd

    It’s a shame it wasn’t released on pcvr too. Quest 3 hardware is on the level of measly 4060. It just can’t look good

    • Ardra Diva

      'measly' 4060 LMAO. that thing is a miracle of technology. glass half empty person I see.

      • NicoleJsd

        Miracle is not enough to get to the tolerable level of graphics

  • Cl

    There are games that run on pcvr games that can't run on quest 3. Even if they do run on both it will look better on pcvr. Quest3 will always be behind pcvr, but that's ok. It doesn't need to be as good because standalone has other benefits.

    In any case, the majority of games will target both so more people can play.

    You are really insane if you think a quest3 can keep up with even an average modern pc.