Block-slashing VR rhythm game Beat Saber launched a multiplayer update one year ago which made its way to every supported platform but PSVR. Although Facebook-owned developers Beat Games remained mum on exactly why multiplayer for the PSVR version was so behind, the studio has finally released multiplayer support on PSVR.

Update (October 25th, 2021): If you own Beat Saber on PSVR, you should see a fresh update today that will let you play in multiplayer mode. One of the biggest caveats for now is the lack of cross-play with other versions of the game, meaning you can only play with other PSVR players. Both SteamVR and Oculus players have had the ability to play multiplayer together since September. Like many multiplayer games on PlayStation, you’ll need PS Plus to play.

The original article detailing the continued lack of support for PSVR follows below:

Original Article (October 13th, 2021): Beat Saber is one of VR’s most popular titles, and it was big news for players on October 13th, 2020 when the game finally got a multiplayer update that allowed up to five players to chop blocks to the beat together.

Prior to the update’s launch, Facebook-owned developer Beat Games affirmed that it hoped to ship the update on all platforms at once, but warned the PSVR version “might” come a bit later.

“Dear PSVR players, we are doing everything we can to make sure we release multiplayer simultaneously on all platforms on October 13 [2020] but there might be a delay with the PS4 version. Please bear with us and check our social media regularly for new updates about PSVR.”

From that point forward, the company has occasionally affirmed that it’s still working on Beat Saber multiplayer for PSVR, but somehow that delay has gone on for an entire year with no explanation.

Back in March of 2021 Beat Games reminded PSVR Beat Saber players that it was still working on the feature, and said it would see the same updates as the other platforms once it arrived.

“Dear PSVR players, the team continues to work on Multiplayer and will update here when we have more to share. We’re also working to add all new Multiplayer tweaks we launched today,” the developer tweeted.

Fast forward to today, the one year anniversary of Beat Saber’s multiplayer update, and the studio has no news to share. As of this week, the studio is “still working on PSVR multiplayer,” a spokesperson tells Road to VR.

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Considering that the studio initially expected to launch Beat Saber’s multiplayer mode on all platforms at once, it’s difficult to discern what could be blocking Beat Games from doing so on PSVR; even more confusing, perhaps, is that the studio hasn’t offered any detail into the situation.

It seems unlikely that it’s a technical issue given the time the studio has had to work on the problem. Platform politics between Facebook and PlayStation might be to blame, with neither side wanting to publicly fault the other for fear of calcifying the impasse. Music-licensing complications could also play a role.

While the multiplayer update hit both the Oculus and Steam versions of the game at the same time, there was no cross-platform multiplayer out of the gate. Beat Games fixed that back in September with an update that allows players from both platforms to connect using a room-code function rather than a friends list.

The PSVR version would hopefully include similar functionality to allow all Beat Saber players to play together, but at this point the bigger question seems to be whether or not multiplayer on the PSVR version will ever see the light of day.

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  • Adrian Meredith

    It’s that like how they are working on custom songs too?

    • Redkriper

      No lol, you stupid?
      They cant add custom songs in playstation version, you cant download songs like on oculus
      Actually, they just dont make multiplayer

  • JB1968

    After being bought by Facebook I would say it’s a miracle Beat Saber is still supported on other platforms than Quest.

    • Anonymous

      Not at all… it’s apparent FB isn’t trying to profit from Quest alone. Why would any sensible person (other than those who work at EA) make it exclusive and antagonize yourself.

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      • Tomáš Vála

        Uh, you act as there were no other titles artificially exclusive to Facebook’s VR headsets. Lone Echo 1 and 2 being two glaring examples. There is high demand (and $$$) for those on other platforms but Facebook couldn’t care less.

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