Most Popular Oculus Quest 2 Games & Apps – Paid

One way to look at the most popular apps on the Quest store is to see which are earning the most reviews over a certain period of time. The ranking below shows which games saw the most reviews since our last check.

Rank Name Change in Ratings Price
#1 Blade & Sorcery: Nomad +1,545 $20
#2 GOLF+ +839 $30
#3 Into the Radius +804 $30
#4 Red Matter 2 +562 $30
#5 The Walking Dead: Saints & Sinners +346 $40
#6 Contractors +316 $20
#7 Job Simulator +234 $20
#8 Beat Saber +233 $30
#9 Walkabout Mini Golf +195 $15
#10 The Thrill of the Fight +186 $10
#11 Warplanes: Battles over Pacific +158 $20
#12 A Township Tale +146 $10
#13 Onward +145 $25
#14 Vader Immortal: Episode I +141 $10
#15 Five Nights at Freddy’s: Help Wanted +131 $30
#16 Real VR Fishing +131 $20
#17 Eleven Table Tennis +127 $20
#18 SUPERHOT VR +122 $25
#19 The Room VR: A Dark Matter +118 $30
#20 Virtual Desktop +117 $20

Rating change compared to August 2022

  • Among the 20 most popular Quest apps
    • Median number of new ratings: 172 (−102)
    • Average price (mean): $23 (−$1)
    • Most common price (mode): $20 (−$10)
  • Among all paid Quest apps
    • Median number of new ratings: 26 (+1)
    • Average price (mean): $21 (+$1)
    • Most common price (mode): $20 (±$0)

Continue on Page 3: Best Rated Free Oculus Quest Apps »

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Christian Schildwaechter

    For the first time since it was released, Resident Evil 4 is no longer in the Top 20 of most popular paid apps by new ratings, not even a year after release. Of course staying there for a year isn’t easy and it is based on a (very good) game from 2004 that lots of people will have already played. But there was so much hype and praise for finally getting a Quest AAA title that is is quite astonishing that its impact wasn’t more substantial.

    Everybody is asking for bigger games with longer campaigns, but the titles that continuously sell are the more casual ones that allow for repeated, shorter experiences. This may be due to technical or ergonomic limits of the Quest 2, but could also a sign that VR gaming is in some ways fundamentally different from pancake gaming.