Best Rated Oculus Quest 2 Apps – Free

The rating of each application is an aggregate of user reviews and a useful way to understand the general reception of each title by customers.

Rank Name Rating (# of ratings) Rank Change
#1 First Steps for Quest 2 4.74 (1,088)
#2 Oculus First Contact 4.64 (1,337)
#3 Echo VR 4.54 (8,951)
#4 NOTES ON BLINDNESS 4.5 (514)
#5 Anne Frank House VR 4.47 (985)
#6 Goliath: Playing with Reality 4.41 (868)
#7 Supernatural 4.38 (9,803)
#8 Rec Room 4.36 (20,152) ↑ 1
#9 WIN Reality 4.36 (729) ↑ 2
#10 Dear Angelica 4.35 (257)
#11 ShapesXR 4.35 (169) ↓ 3
#12 VR Animation Player 4.27 (393)
#13 Bogo 4.26 (1,222)
#14 Immersed 4.21 (1,378) ↑ 1
#15 On The Morning You Wake (To the End of The World) 4.21 (203) ↓ 1
#16 The Under Presents 4.2 (1,576)
#17 Gun Raiders 4.16 (3,567)
#18 Gravity Sketch 4.12 (925) ↑ 1
#19 Maloka 4.1 (338) ↓ 1
#20 Bait! 4.05 (1,853) ↑ 2

Rank change & stats compared to August 2022

Dropouts:
Sphere Toon – VR Comic

  • Among the 20 best rated free Quest apps
    • Average rating (mean): 4.3 out of 5 (±0)
  • Among all free Quest apps
    • Average rating (mean): 3.6 out of 5 (±0)

* free trial followed by paid subscription

Continue on Page 4: Most Popular Free Oculus Quest Apps

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Christian Schildwaechter

    For the first time since it was released, Resident Evil 4 is no longer in the Top 20 of most popular paid apps by new ratings, not even a year after release. Of course staying there for a year isn’t easy and it is based on a (very good) game from 2004 that lots of people will have already played. But there was so much hype and praise for finally getting a Quest AAA title that is is quite astonishing that its impact wasn’t more substantial.

    Everybody is asking for bigger games with longer campaigns, but the titles that continuously sell are the more casual ones that allow for repeated, shorter experiences. This may be due to technical or ergonomic limits of the Quest 2, but could also a sign that VR gaming is in some ways fundamentally different from pancake gaming.