GDC 2018

GDC 2018

Hands-on: ‘Vacation Simulator’ is a More Expansive Sequel That Dives Deeper

Owlchemy Labs, the studio behind the hit VR parody game Job Simulator (2016) and Rick and Morty: Virtual Rick-ality (2017), debuted their upcoming game...

GDC 2018 ‘Day 2’ Roundup – ‘Budget Cuts’ Hands-On, Google Maps and ARCore, Squanch...

Here’s a roundup of news from the second day of our GDC 2018 coverage. We go hands-on with Budget Cuts, Google presents ARCore and...

Oculus Go to Offer Fixed Foveated Rendering and Up to 72Hz Refresh Rate

Oculus has revealed that the standalone, entry-level mobile VR headset Oculus Go will support refresh rates up to 72Hz and will make use of...
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Watch: ILMxLab’s Star Wars Real-Time Ray-Tracing Demo on Unreal Engine is Stunning

At the Unreal Engine presentation at GDC 2018 today, Epic Games CTO Kim Libreri introduced several projects highlighting the scalability and performance of Unreal...

GDC 2018: ‘Inside Oculus 2018’ Session, Live Blog @9:30AM PDT

GDC 2018 is in full swing and we kick of Wednesday with a Live Blog of Oculus' "Inside Oculus 2018" session, which is set...

HTC Vive Focus to Release Internationally in 2018, Dev Kit Pre-Orders Live Now

HTC's standalone, untethered VR headset the Vive Focus, will come to western markets later this year, HTC announced today. The company also announced that...

Companies Can Soon Make Vive Wave Headsets Based on Qualcomm’s New VR Reference Design

Qualcomm today announced their Snapdragon 845 Virtual Reality Development Kit (VRDK) reference headset will have support for Vive Wave, HTC's open API which allows a large range...

GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX,...

Here’s a roundup of news from ‘day one’ of our GDC 2018 coverage. Vive Pro date and price, Magic Leap announcements, Nvidia's real-time ray-tracing,...

GDC 2018: Talk on Creating Games for Magic Leap One, Live Blog @3PM PDT

Now that Magic Leap has officially launched its Lumin SDK, a dev toolkit which allows developers to build AR experiences for Lumin OS, the...

Google Opens ‘Maps’ API So Devs Can Create ‘Pokémon Go’-style Games

During the Google Developer Day presentation at GDC 2018, Product Manager Clementine Jacoby and Engineering Lead Patrick Donelan at Google Maps presented the team’s...
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NVIDIA Announces ‘RTX’, Real-Time Ray Tracing Engine for Volta GPUs

NVIDIA today announced RTX, a GPU accelerated technology capable of producing photo-realistic imagery through realtime ray-tracing, all accelerated on the company's latest generation of...

Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Today Magic Leap has launched the Lumin SDK, the toolkit which allows developers to build AR experiences for Lumin OS, the operating system that...

LG Confirms No Presence at GDC, the One Year Anniversary of Their Headset’s Reveal

At GDC 2017 last year, LG made the surprise introduction of a SteamVR headset boasting high resolution displays and an interesting ergonomic design. After...

Vive Pro Headset Pre-orders Open at $800 for April 5th Launch, Original Vive Drops...

HTC today announced that the Vive Pro headset only (without controllers or base stations) will cost $800 and launch on April 5th; the headset is...

What to Expect From Top AR/VR Companies at GDC 2018

GDC is here once again, all next week we'll have boots on the ground bringing you the latest VR/AR news. Held annually in San...
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