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Guest Article

Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR,...

Virtual experiences through virtual, augmented, and mixed reality are a new frontier for computer graphics. This frontier state is radically different from modern game...

How VR, AR, & AI Can Change Education Forever – Part 2, Tomorrow’s Solutions

Today’s educational system is static, generalized and puts less focus on individual self-development than it perhaps should. To make matters worse, students often don’t...

How VR, AR, & AI Can Change Education Forever – Part 1, Today’s Problems

Education is an odd bird: we all know it could be better, while at the same time it is the best it has ever...

Why 360 Film is in the Midst of a Reboot – Part 3: Demand

The 360 film industry is still young and it's maturing rapidly. With his name on more than 20 360 film projects to date, Armando...

Why 360 Film is in the Midst of a Reboot – Part 2: Workforce

The 360 film industry is still young and it's maturing rapidly. With his name on more than 20 360 film projects to date, Armando...

Why 360 Film is in the Midst of a Reboot – Part 1: Tech

The 360 film industry is still young and it's maturing rapidly. With his name on more than 20 360 film projects to date, Armando Kirwin...

Understanding Predictive Tracking and Why It’s Important for AR/VR Headsets

In the context of AR and VR systems, predictive tracking refers to the process of predicting the future orientation and/or position of an object...

Understanding Pixel Density & Retinal Resolution, and Why It’s Important for AR/VR Headsets

While most of us are used to dealing with resolution figures that describe pixel count (ie: a 1920x1080 monitor), pixel density stated as pixels...

How to Use the HTC Vive Tracker Without a Vive Headset

Valve's SteamVR Tracking system is great for VR but certainly not limited to it. For developers, hackers, researchers, and more who might have use...

Training to Craning in 60 Minutes: Putting My VR-learned Skills to the Test with...

Last week, I traveled to the Houston Area Safety Council in Pasadena, Texas, to put Industrial Training International VR's new crane simulator through its paces....

Verdict Analysis: Why the Jury Awarded ZeniMax $500 Million in Oculus Lawsuit

Following the news of a $500 million plaintiff award in the ZeniMax v. Oculus lawsuit, a detailed breakdown of the verdict reveals the jury's...

‘HOLOSCOPE’ Headset Claims to Solve AR Display Hurdle with True Holography

Holo-this, holo-that. Holograms are so bamboozling that the term often gets used colloquially to mean 'fancy-looking 3D image', but holograms are actually a very...

Visualising UI Solutions for Our Mixed Reality Future

Augmented and Mixed Reality technologies are rapidly evolving, with consumer devices on the horizon. But how will people interact with their new digitally enhanced...

Everything Wrong with Traditional Data Visualization and How VR is Poised to Fix It

Data visualization is one of a handful of topics that VR evangelists like to count off on their fingers as spaces that virtual reality...

Battlezone PSVR Dev Diary #3: The Art of Battlezone

In our final developer diary from the team behind Rebellion's PlayStation VR launch title Battlezone, Lead Artist on Sun He reflects on how they...
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