Guest Article

Guest Article

Cloudhead Games – Lessons Learned From Five Years of VR Locomotion Experiments

Both the Rift and the Vive first launched to consumers around this time two years ago, but their debut, and the games that launched...

Vive China President Shares 16 Lessons for a VR-First Future From ‘Ready Player One’

Virtual reality (VR) has been a hot topic in the media and the tech sector for the last couple of years, but it is...
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Exclusive: Scaffolding in VR – Interaction Design for Easy & Intuitive Building

There’s something magical about building in VR. Imagine being able to assemble weightless car engines, arrange dynamic virtual workspaces, or create imaginary castles with...

Exclusive: Designing ‘Lone Echo’ & ‘Echo Arena’s’ Virtual Touchscreen Interfaces

Lone Echo nabbed our 2017 Oculus Rift Game of the Year Award for many reasons—amazing visuals, intuitive locomotion, and a strong story, to name...

Lead FX Artist on ‘ARKTIKA.1’ Shares Strategies for Great Effects in VR

ARKTIKA.1, an Oculus exclusive due to launch later this year, is shaping up to be one of VR's best looking games to date. You'll...

Exclusive: Summoning & Superpowers – Designing VR Interactions at a Distance

Manipulating objects with bare hands lets us leverage a lifetime of physical experience, minimizing the learning curve for users. But there are times when...

Exclusive: Leap Motion Explores Ways to Make Controller-free Input More Intuitive and Immersive

There's an intuitive appeal to using controller-free hand-tracking input like Leap Motion's; there's nothing quite like seeing your virtual hands and fingers move just like...

Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR,...

In Part 1 of this article we explored the current state of CGI, game, and contemporary VR systems. Here in Part 2 we look...

Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR,...

Virtual experiences through virtual, augmented, and mixed reality are a new frontier for computer graphics. This frontier state is radically different from modern game...

How VR, AR, & AI Can Change Education Forever – Part 2, Tomorrow’s Solutions

Today’s educational system is static, generalized and puts less focus on individual self-development than it perhaps should. To make matters worse, students often don’t...

How VR, AR, & AI Can Change Education Forever – Part 1, Today’s Problems

Education is an odd bird: we all know it could be better, while at the same time it is the best it has ever...

Why 360 Film is in the Midst of a Reboot – Part 3: Demand

The 360 film industry is still young and it's maturing rapidly. With his name on more than 20 360 film projects to date, Armando...

Why 360 Film is in the Midst of a Reboot – Part 2: Workforce

The 360 film industry is still young and it's maturing rapidly. With his name on more than 20 360 film projects to date, Armando...

Why 360 Film is in the Midst of a Reboot – Part 1: Tech

The 360 film industry is still young and it's maturing rapidly. With his name on more than 20 360 film projects to date, Armando Kirwin...

Understanding Predictive Tracking and Why It’s Important for AR/VR Headsets

In the context of AR and VR systems, predictive tracking refers to the process of predicting the future orientation and/or position of an object...
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