Guest Article

Guest Article

How VR, AR, & AI Can Change Education Forever – Part 1, Today’s Problems

Education is an odd bird: we all know it could be better, while at the same time it is...

Why 360 Film is in the Midst of a Reboot – Part 3: Demand

The 360 film industry is still young and it's maturing rapidly. With his name on more than 20 360...

Why 360 Film is in the Midst of a Reboot – Part 2: Workforce

The 360 film industry is still young and it's maturing rapidly. With his name on more than 20 360...

Why 360 Film is in the Midst of a Reboot – Part 1: Tech

The 360 film industry is still young and it's maturing rapidly. With his name on more than 20 360...

Understanding Predictive Tracking and Why It’s Important for AR/VR Headsets

In the context of AR and VR systems, predictive tracking refers to the process of predicting the future orientation...

Understanding Pixel Density & Retinal Resolution, and Why It’s Important for AR/VR Headsets

While most of us are used to dealing with resolution figures that describe pixel count (ie: a 1920x1080 monitor),...

How to Use the HTC Vive Tracker Without a Vive Headset

Valve's SteamVR Tracking system is great for VR but certainly not limited to it. For developers, hackers, researchers, and...

Training to Craning in 60 Minutes: Putting My VR-learned Skills to the Test with a Real 22 Ton Crane

Last week, I traveled to the Houston Area Safety Council in Pasadena, Texas, to put Industrial Training International VR's new...

Verdict Analysis: Why the Jury Awarded ZeniMax $500 Million in Oculus Lawsuit

Following the news of a $500 million plaintiff award in the ZeniMax v. Oculus lawsuit, a detailed breakdown of...

‘HOLOSCOPE’ Headset Claims to Solve AR Display Hurdle with True Holography

Holo-this, holo-that. Holograms are so bamboozling that the term often gets used colloquially to mean 'fancy-looking 3D image', but...

Visualising UI Solutions for Our Mixed Reality Future

Augmented and Mixed Reality technologies are rapidly evolving, with consumer devices on the horizon. But how will people interact...

Everything Wrong with Traditional Data Visualization and How VR is Poised to Fix It

Data visualization is one of a handful of topics that VR evangelists like to count off on their fingers...

Battlezone PSVR Dev Diary #3: The Art of Battlezone

In our final developer diary from the team behind Rebellion's PlayStation VR launch title Battlezone, Lead Artist on Sun...
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Choosing the Right 360 VR Camera

With a virtual reality camera, you can capture the whole world around you in a 360 degree videosphere. VR...

Battlezone PSVR Dev Diary #2: Building Levels in VR That Welcome Players Into the World

In the 2nd of our 3 part developer diary series from Battlezone developers Rebellion, Game Designer Grant Stewart writes on...
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