Guest Article
Understanding Pixel Density & Retinal Resolution, and Why It’s Important for AR/VR Headsets
While most of us are used to dealing with resolution figures that describe pixel count (ie: a 1920x1080 monitor), pixel density stated as pixels...
How to Use the HTC Vive Tracker Without a Vive Headset
Valve's SteamVR Tracking system is great for VR but certainly not limited to it. For developers, hackers, researchers, and more who might have use...
Training to Craning in 60 Minutes: Putting My VR-learned Skills to the Test with...
Last week, I traveled to the Houston Area Safety Council in Pasadena, Texas, to put Industrial Training International VR's new crane simulator through its paces....
Verdict Analysis: Why the Jury Awarded ZeniMax $500 Million in Oculus Lawsuit
Following the news of a $500 million plaintiff award in the ZeniMax v. Oculus lawsuit, a detailed breakdown of the verdict reveals the jury's...
‘HOLOSCOPE’ Headset Claims to Solve AR Display Hurdle with True Holography
Holo-this, holo-that. Holograms are so bamboozling that the term often gets used colloquially to mean 'fancy-looking 3D image', but holograms are actually a very...
Visualising UI Solutions for Our Mixed Reality Future
Augmented and Mixed Reality technologies are rapidly evolving, with consumer devices on the horizon. But how will people interact with their new digitally enhanced...
Everything Wrong with Traditional Data Visualization and How VR is Poised to Fix It
Data visualization is one of a handful of topics that VR evangelists like to count off on their fingers as spaces that virtual reality...
Battlezone PSVR Dev Diary #3: The Art of Battlezone
In our final developer diary from the team behind Rebellion's PlayStation VR launch title Battlezone, Lead Artist on Sun He reflects on how they...
Choosing the Right 360 VR Camera
With a virtual reality camera, you can capture the whole world around you in a 360 degree videosphere. VR filmmaking is seeing rapid innovation,...
Battlezone PSVR Dev Diary #2: Building Levels in VR That Welcome Players Into the...
In the 2nd of our 3 part developer diary series from Battlezone developers Rebellion, Game Designer Grant Stewart writes on making levels that don’t just...
Battlezone PSVR Dev Diary #1: The Importance of Feedback in Uncharted Territory
Welcome to the 1st in our 3 part series of developer diaries from Rebellion covering the making of the forthcoming PlayStation VR title Battlezone, a...
Qualcomm’s New VR Headset Could the Reference Platform We’ve Been Waiting For
For a while now we've been waiting for the industry to coalesce around a standard VR hardware platform. Now Qualcomm, a leading semiconductor company which...
Understanding Binocular Overlap and Why It’s Important for VR Headsets
Binocular overlap refers to the visible overlapping portion between the two eyes of a stereoscopic vision system. In other words, it describes how much...
OSVR Co-founder on the Future of Open Source Virtual Reality
OSVR is an open source software platform and VR headset. Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR....
Exploring Methods for Conveying Object Weight in Virtual Reality
With no way of generating resistive force feedback with today's VR motion controllers, how can we make users feel and behave as though virtual objects...