Guest Article
Visualising UI Solutions for Our Mixed Reality Future
Augmented and Mixed Reality technologies are rapidly evolving, with consumer devices on the horizon. But how will people interact with their new digitally enhanced...
Everything Wrong with Traditional Data Visualization and How VR is Poised to Fix It
Data visualization is one of a handful of topics that VR evangelists like to count off on their fingers as spaces that virtual reality...
Battlezone PSVR Dev Diary #3: The Art of Battlezone
In our final developer diary from the team behind Rebellion's PlayStation VR launch title Battlezone, Lead Artist on Sun He reflects on how they...
Choosing the Right 360 VR Camera
With a virtual reality camera, you can capture the whole world around you in a 360 degree videosphere. VR filmmaking is seeing rapid innovation,...
Battlezone PSVR Dev Diary #2: Building Levels in VR That Welcome Players Into the...
In the 2nd of our 3 part developer diary series from Battlezone developers Rebellion, Game Designer Grant Stewart writes on making levels that don’t just...
Battlezone PSVR Dev Diary #1: The Importance of Feedback in Uncharted Territory
Welcome to the 1st in our 3 part series of developer diaries from Rebellion covering the making of the forthcoming PlayStation VR title Battlezone, a...
Qualcomm’s New VR Headset Could the Reference Platform We’ve Been Waiting For
For a while now we've been waiting for the industry to coalesce around a standard VR hardware platform. Now Qualcomm, a leading semiconductor company which...
Understanding Binocular Overlap and Why It’s Important for VR Headsets
Binocular overlap refers to the visible overlapping portion between the two eyes of a stereoscopic vision system. In other words, it describes how much...
OSVR Co-founder on the Future of Open Source Virtual Reality
OSVR is an open source software platform and VR headset. Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR....
Exploring Methods for Conveying Object Weight in Virtual Reality
With no way of generating resistive force feedback with today's VR motion controllers, how can we make users feel and behave as though virtual objects...
Inside the Burgeoning World of Chinese VR Headsets and HMDs
Over the last three years, the rise of VR in public discourse has been impossible to ignore. During this time, most mainstream discussions have...
Figuring Out Social VR is Key to Mainstream Adoption
Let’s face it, if there is one VR category that has the most potential, the most controversy, and admittedly the most goofiness, it's social...
Apps, Airplanes, and More: 5 Predictions for Mobile VR’s Near Future
2016 has already started off as an exciting year for smartphone-based VR. Google Cardboard and Samsung Gear VR have been around for a while...
5 Ways Startups Can Survive the VR Winter
If you are part of a virtual reality startup, are you ready to survive the next 18 months?
VR startups are all too aware they...
How to Bet on VR in 2016
When it comes to the virtual reality industry today, the way people are looking at VR is very natural, but also very wrong. While...