Guest Article
A Look Inside Consumer Perceptions of Oculus Go
More than just the latest in a long line of niche gadgets, Oculus Go represents the linchpin of Facebook's...
Exclusive: Cloudhead Games Goes In-depth with Knuckles EV2 & Predecessors
It’s hard to believe that it’s been almost two years since the SteamVR Knuckles controllers were first revealed using...
Designing ‘Virtual Virtual Reality’, One of Mobile VR’s Most Immersive Games Yet
Launched initially on Daydream in early 2017, and now available on Gear VR, Oculus Go, and Oculus Rift, Virtual...
Exclusive: Validating an Experimental Shortcut Interface with Flaming Arrows & Paper Planes
Last time, we detailed our initial explorations of single-handed shortcuts systems. After some experimentation, we converged on a palm-up...
Exclusive: Designing Single-handed Shortcuts for VR & AR
For new computing technologies to realize their full potential they need new user interfaces. The most essential interactions in...
Cloudhead Games – Lessons Learned From Five Years of VR Locomotion Experiments
Both the Rift and the Vive first launched to consumers around this time two years ago, but their debut,...
Vive China President Shares 16 Lessons for a VR-First Future From ‘Ready Player One’
Virtual reality (VR) has been a hot topic in the media and the tech sector for the last couple...
Exclusive: Scaffolding in VR – Interaction Design for Easy & Intuitive Building
There’s something magical about building in VR. Imagine being able to assemble weightless car engines, arrange dynamic virtual workspaces,...
Exclusive: Designing ‘Lone Echo’ & ‘Echo Arena’s’ Virtual Touchscreen Interfaces
Lone Echo nabbed our 2017 Oculus Rift Game of the Year Award for many reasons—amazing visuals, intuitive locomotion, and...
Lead FX Artist on ‘ARKTIKA.1’ Shares Strategies for Great Effects in VR
ARKTIKA.1, an Oculus exclusive due to launch later this year, is shaping up to be one of VR's best...
Exclusive: Summoning & Superpowers – Designing VR Interactions at a Distance
Manipulating objects with bare hands lets us leverage a lifetime of physical experience, minimizing the learning curve for users....
Exclusive: Leap Motion Explores Ways to Make Controller-free Input More Intuitive and Immersive
There's an intuitive appeal to using controller-free hand-tracking input like Leap Motion's; there's nothing quite like seeing your virtual hands...
Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 2
In Part 1 of this article we explored the current state of CGI, game, and contemporary VR systems. Here...
Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1
Virtual experiences through virtual, augmented, and mixed reality are a new frontier for computer graphics. This frontier state is...
How VR, AR, & AI Can Change Education Forever – Part 2, Tomorrow’s Solutions
Today’s educational system is static, generalized and puts less focus on individual self-development than it perhaps should. To make...