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‘Budget Cuts’ Review – Killer Robots Meet Killer VR Game Mechanics

Budget Cuts, a first-person stealth VR game, has been eagerly awaited since Stockholm-based indie studio Neat Corporation first released a free demo in 2016. The...

Hands-on: ‘Blood & Truth’ Brings Tight Gunplay and New Bullet Time Mechanic

Blood & Truth, a promising VR action shooter from Sony's first-party London Studio, got a brand new demo for E3 2018 which brings improved...

Toward Truly Glasses-sized AR: First Look at DigiLens’ AR HUD Reference Headset

DigiLens, a developer of transparent waveguide display technology, is creating a reference headset aimed at wide FOV AR with hand-tracking, dubbed AR HUD. The company...
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Exclusive: Validating an Experimental Shortcut Interface with Flaming Arrows & Paper Planes

Last time, we detailed our initial explorations of single-handed shortcuts systems. After some experimentation, we converged on a palm-up pinch to open a four-way...

DigiLens is Developing a Waveguide Display for 150 Degree XR Headsets

DigiLens, a developer of transparent waveguide display technology, says it's working toward a waveguide display which could bring a 150 degree field of view...

Hands-on: Varjo’s Latest ‘Beta’ Prototype is a Promising Shortcut to Retina Resolution

Today's VR headsets may have relatively high resolutions on paper, but when the pixels are stretched across a wide field of view, the effective angular...

Vive Eye-tracking & Corrective Lens Add-on Confirmed Compatible with Vive Pro

7invensun, one of the latest companies accepted into HTC's Vive X accelerator program, is launching an eye-tracking add-on made specially for the Vive headset....

‘Red Matter’ Review – Adventure, Intrigue & a Retrofuture Cold War in Space

Red Matter is a first-person puzzle adventure set in a strange and mysterious alternate universe, which takes old Cold War rivalries and teases them out...

‘Sacralith’ Review – a Superb VR Bowshooter With High Action & Real Narrative

Moscow-based indie developer Odd Meter isn't a household name in VR development yet, but with their latest game Sacralith: The Archer's Tale (2018), that...
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Hands-on: VR Goes Skydiving at iFLY – The Ultimate Haptic Simulation

iFLY, a leading provider of indoor skydiving facilities, today launched their iFLY VR initiative which combines the company's indoor skydiving experience with immersive visuals...

Exclusive: Designing Single-handed Shortcuts for VR & AR

For new computing technologies to realize their full potential they need new user interfaces. The most essential interactions in virtual spaces are grounded in...

Eye-tracking is a Game Changer for VR That Goes Far Beyond Foveated Rendering

Eye-tracking—the ability to quickly and precisely measure the direction a user is looking while inside of a VR headset—is often talked about within the...

Lenovo Mirage Solo Review: Positional Tracking Comes to Mobile VR (sort of)

Tis the season of standalones, it seems. Right on the heels of the Oculus Go launch, the Lenovo Mirage Solo is here. The headset...

Oculus Go Review: Standalone VR Priced for the Masses

Nearly seven months after its announcement back in October 2017, Oculus Go, the company's first standalone VR headset, is finally here. The company's thesis...

Exclusive: ‘Beat Saber’ Creators Break Down Every Track – Soundtrack Now Available

Beat Saber (2018), the unbelievably slick VR rhythm game that tasks you with slicing blocks in mid-air with a pair of lightsabers, released today in...
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