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Hands-on: Meta Ray-Ban Display Glasses & Neural Band Offer a Glimpse of Future AR Glasses

The newly announced Meta Ray-Ban Display glasses, and the 'Neural Band' input device that comes with them, are still far from proper augmented reality. But Meta has made several clever design choices that will pay dividends once their true...

Users Feeling ‘Stuck in Virtual Reality’ After Removing Their Headset is a Rare but Real Phenomenon

You don't have to look far to find reports of people who have used VR headsets and then felt 'off' after removing them. While motion sickness is surely the most well-known post-VR symptom, a subset of people say they...

Sandbox VR Shows that ‘Social’ Beats ‘Spectacle’ at VR Attractions

Sandbox VR is a longstanding VR attraction chain featuring unique VR experiences for up to six players in a large, shared playspace. I recently got a chance to check out one of Sandbox VR's newest locations and try two...
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VR Design Unpacked: How These Clever Tools in ‘Red Matter 2’ Boost Immersion

In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the clever design of Red Matter 2's 'grabber tools' and the many ways that they contribute to immersion. Editor’s Note: Red Matter 2 was released three...

‘Stellar Cafe’ Hands-on – ‘Job Simulator’ Vibes & AI Powered NPCs That Don’t Actually Suck

Stellar Cafe is an upcoming VR game that's all about interacting with AI chatbots in some interesting ways. I went hands-on with the game's first level to see whether developer AstroBeam could truly hide 'the bot behind the curtain',...
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VR Design Unpacked: Everyone Should Know These VR Interface Basics

Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Electronauts and what it can teach us about smart VR interface design. Editor's Note: Electronauts was released seven years ago this week! It was...

25 Free Games & Apps Quest 3S Owners Should Download First

Not ready to plonk down your first $100 on Quest games? Thankfully there's an impressive number of free games, experiences, apps, and social VR platforms to keep you playing before you're paying. Looking to make your Quest 3S gaming experience...
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VR Design Unpacked: Why ‘Embodiment’ is More Important Than ‘Immersion’

Our series Inside XR Design examines specific examples of great XR design. Today we're looking at the game Synapse and exploring the concept of embodiment and what makes it important to VR games. Editor’s Note: Synapse was released two years ago this...

Vision Pro’s New Personas Are a Big Improvement, But How Will They Scale to Smaller Headsets?

Apple is bringing a huge visual upgrade to its Persona avatars on Vision Pro in VisionOS 26. After seeing the new system first-hand, it's hard not to be impressed. But a major question remains—how will Apple overcome the challenge...

‘Zombie Army VR’ Review – Arcade Zombie-Slaying Done Right(ish)

Zombie Army VR is serving up its iconic arcade-style shooting on all major VR headsets. Like the flatscreen games, it's all about blasting every make and model of Nazi zombie, upgrading some cool WWII-era guns, and experiencing the game's...

Hands-on: ‘Marvel’s Deadpool VR’ Nails the Vibe, But Needs Work on Feel

We got an early look at Marvel's Deadpool VR, the upcoming title from first-party Meta studio Twisted Pixel. You can see our coverage of the game's announcement, but here's the deets: Deadpool VR is being developed by Twisted Pixel and...

‘The Midnight Walk’ Review – An Artfully Grotesque and Occasionally Beautiful Walking Simulator

The Midnight Walk is like taking a stroll through Tim Burton's mind. As a game, its visuals are absolutely unique and darkly beautiful, but is there enough to do along your walk to warrant putting on the headset? Read on...
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VR Design Unpacked: The Secret to Beat Saber’s Fun Isn’t What You Think

Our series Inside XR Design highlights and unpacks examples of great XR design. Today we’re looking at Beat Saber (2019) and why its most essential design element can be used to make great VR games that have nothing to do with...
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VR Design Unpacked: The Details That Make ‘Half-Life: Alyx’ a Masterpiece

In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the details of Half-Life: Alyx and how they add an immersive layer to the game rarely found elsewhere. Editor’s Note: Half-Life: Alyx has been hailed by...

‘Half-Life: Alyx’ is Now Five Years Old. What’s Next for Valve in VR?

Five years after Half-Life: Alyx reshaped expectations for VR gaming, Valve remains a quiet yet critical force in the industry. Despite little fanfare, the company has continued to shape the VR landscape through steady updates to SteamVR, integration with...
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