VR Design

VR Design

Miniature ‘Beat Saber’ Concept Offers a Peek into the Future of AR Games

Oculus released optical hand-tracking on Quest as an experimental feature late last year, and ever since developers have been showing off their own unique and...
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‘Telepath’ Movement System Could be a Great Fit for Quest Controllerless Hand-tracking

Controller-less hand-tracking (like what's currently available as an experimental feature on Quest) has a handful of advantages over using controllers, like convenience and intuitiveness....

Valve Explains the Deceptively Simple Design Process That Made ‘Half-Life: Alyx’ Excellent

The secret to Half-Life: Alyx's near-universal acclaim is... well, not as secret as you might think. Yes, the game surely had a budget much larger than...

This Developer Turned His Apartment Into a VR Game

Playing VR games is a great way to stay active, both mentally and physically. But when all is said and done, you're still only...

Oculus ‘Designing for Hands’ Document Introduces Best Practices for Quest Hand-tracking

Hand-tracking on Quest rolled out as an experimental feature in late 2019, but Oculus is letting it gestate before it will accept third-party apps...

Three Totally Creative Uses of Quest Hand-tracking

Oculus brought controllerless hand-tracking to Oculus Quest as an experimental feature back in December, and while it's useful for navigating around the headset's menus...

Making ‘The Remedy’ – How A Veteran Illustrator Made one of VR’s Best Short...

Perhaps no project to date shows the potential of Quill—Oculus' VR illustration and animation tool—quite like The Remedy. Created by veteran animator Daniel Martin Peixe, The...

‘Stormland’ Behind-the-scenes – Insights & Artwork from Insomniac Games

Insomniac Games is no stranger to VR game development. Since 2016 the studio has created three Oculus exclusive VR titles—Feral Rites, Edge of Nowhere,...

‘Asgard’s Wrath’ Behind-the-scenes – Insights & Artwork from Sanzaru Games and Oculus Studios

Sanzaru Games has been working closely with Oculus Studios since the early days of the Oculus Rift. And while the studio has three other...

Valve VR Dev is “Dying to share all the exciting things” in Development

In his talk at the DigiPen Institute of Technology, Valve VR developer predictably didn't share any specifics on the company's yet to be revealed VR...
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‘NOSTOS’ Beta Gameplay Highlights the Pitfalls of ‘VR-optional’ Game Design

In development by NetEase Games, NOSTOS is an online RPG due to launch later this year on PC with optional VR support. The game recently...

Delighting Users with Rich Interactions is Key to Making VR Engaging & Effective

VR software has introduced many new challenges to developers. Among these challenges, rich interactions are at the very core of all the new elements...

‘ASTRO BOT’ Behind-the-scenes – Insights & Artwork from Sony’s JAPAN Studio

From the very first time we previewed an early build of ASTRO BOT Rescue Mission, it was clear that there was much care and craft...

‘Blood & Truth’ Behind-the-Scenes – Insights & Artwork from Sony’s London Studio

As the studio behind the excellent PlayStation VR Worlds, Sony Interactive Entertainment's London Studio has been at the forefront of VR game design since before...

Hands-on: ‘After the Fall’ is a Pretty Zombie Shooter That Doesn’t Understand Immersion

After the Fall is an upcoming co-op VR zombie shooter that promises to let groups of up to four players battle for survival within...
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