VR Design
VR Comfort Settings Checklist & Glossary for Developers and Players Alike
For those who have been playing or developing VR content for years, it might seem 'obvious' what kind of settings are expected to be...
The Design & Implementation of Hand-tracking in ‘Myst’
Using Presence Platform’s upgraded Hand Tracking API, we introduced Hand Tracking with our most recent update to Myst on the Meta Quest Platform, titled...
‘Moss: Book II’ Behind-the-scenes – Insights & Artwork from Polyarc
In an industry as young as VR there's scarcely any original IP that's had the time to become truly iconic. But if there's one...
Inside VR Design: The Clever Weapons, Locomotion, & Open-world of ‘Stormland’
In Inside VR Design we examine specific examples of great VR design. Today we’re looking at the clever design of Stormland's weapons, locomotion, and open-world.
You...
“Oh shit, the game is successful,” Says ‘Gorilla Tag’ Dev After 1.5M Player Milestone...
First-time indie VR developer Kerestell Smith was taken aback at the reception of his Early Access multiplayer VR game, Gorilla Tag. The unassuming lo-fi title,...
Inside VR Design: The Interface of ‘Electronauts’
Inside VR Design is a pilot for what could become an ongoing series examining specific examples of great VR design. Today we're looking at...
Case Study: The Design Behind ‘Cubism’s’ Hand-tracking
Hand tracking first became available on the Oculus Quest back in late 2019. Out of enthusiasm for this new input method, I published a...
‘Blaston’ is a Fantastically Creative VR ‘Shooter’ That’s All About Making You Move
Blaston, the latest VR title from Resolution Games, is a 1 vs. 1 multiplayer VR game that thinks completely outside the box and explores...
Miniature ‘Beat Saber’ Concept Offers a Peek into the Future of AR Games
Oculus released optical hand-tracking on Quest as an experimental feature late last year, and ever since developers have been showing off their own unique and...
‘Telepath’ Movement System Could be a Great Fit for Quest Controllerless Hand-tracking
Controller-less hand-tracking (like what's currently available as an experimental feature on Quest) has a handful of advantages over using controllers, like convenience and intuitiveness....
Valve Explains the Deceptively Simple Design Process That Made ‘Half-Life: Alyx’ Excellent
The secret to Half-Life: Alyx's near-universal acclaim is... well, not as secret as you might think. Yes, the game surely had a budget much larger than...
This Developer Turned His Apartment Into a VR Game
Playing VR games is a great way to stay active, both mentally and physically. But when all is said and done, you're still only...
Oculus ‘Designing for Hands’ Document Introduces Best Practices for Quest Hand-tracking
Hand-tracking on Quest rolled out as an experimental feature in late 2019, but Oculus is letting it gestate before it will accept third-party apps...
Three Totally Creative Uses of Quest Hand-tracking
Oculus brought controllerless hand-tracking to Oculus Quest as an experimental feature back in December, and while it's useful for navigating around the headset's menus...
Making ‘The Remedy’ – How A Veteran Illustrator Made one of VR’s Best Short...
Perhaps no project to date shows the potential of Quill—Oculus' VR illustration and animation tool—quite like The Remedy. Created by veteran animator Daniel Martin Peixe, The...