VR Design

VR Design

Cloudhead Games – Lessons Learned From Five Years of VR Locomotion Experiments

Both the Rift and the Vive first launched to consumers around this time two years ago, but their debut, and the games that launched...

Developer Creates Scan of Apartment to Work Inside of VR for 30 Days

Turin, Italy-based developer Enea Le Fons is aiming to spend more than 30 days of extended stints in VR, and although he won't be...

7 Lessons ‘Sea of Thieves’ Can Teach Us About Great VR Game Design

Sea of Thieves has finally arrived, and it's the first game in four years from legendary developer Rare, the studio behind some of gaming's greatest...
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Exclusive: Scaffolding in VR – Interaction Design for Easy & Intuitive Building

There’s something magical about building in VR. Imagine being able to assemble weightless car engines, arrange dynamic virtual workspaces, or create imaginary castles with...

Exclusive: Designing ‘Lone Echo’ & ‘Echo Arena’s’ Virtual Touchscreen Interfaces

Lone Echo nabbed our 2017 Oculus Rift Game of the Year Award for many reasons—amazing visuals, intuitive locomotion, and a strong story, to name...

Lead FX Artist on ‘ARKTIKA.1’ Shares Strategies for Great Effects in VR

ARKTIKA.1, an Oculus exclusive due to launch later this year, is shaping up to be one of VR's best looking games to date. You'll...

Balancing Player Control & Authorial Control with “Virtual Virtual Reality”

Virtual Virtual Reality by studio Tender Claws is a Daydream-exclusive interactive story that won the best VR experience at the 2017 Google Play Awards VR, and...

‘Lone Echo’ Behind-the-Scenes – Insights & Artwork from Ready At Dawn

After more than a decade of working on home and portable consoles, Ready At Dawn last year released Lone Echo and its multiplayer spinoff Echo Arena...

New Official Dev Tool Tests VR Apps Against Oculus Platform Guidelines Before Submission

Up until now, developers wishing to get their VR app on the Oculus Store had to submit to a manual review process by which...

Exclusive: Summoning & Superpowers – Designing VR Interactions at a Distance

Manipulating objects with bare hands lets us leverage a lifetime of physical experience, minimizing the learning curve for users. But there are times when...

Exclusive: Leap Motion Explores Ways to Make Controller-free Input More Intuitive and Immersive

There's an intuitive appeal to using controller-free hand-tracking input like Leap Motion's; there's nothing quite like seeing your virtual hands and fingers move just like...

Designing the Future Through Sci-Fi World Building

VR represents a shift from telling stories to building story worlds that people experience and interact with. There is a process of world building...

Oculus Creates Guide to Help VR Devs Make Highly Optimized Games

Oculus recently published a new guide on how to optimize VR experiences along with some of the common pitfalls for devs to watch out...

LG Patent Shows Unique Split Design for VR Headset

LG revealed its prototype VR headset using Valve's Lighthouse positional tracking earlier this year, and while it isn't certain what will become of the headset—or if...

‘Raw Data’ Devs Share Player Metrics & Insights Ahead of October’s v1.0 Launch

Raw Data (2016) launched more than a year ago in Early Access. Following a number of major updates including the addition of a PVP mode, the game...
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