VR Design

VR Design

Lead FX Artist on ‘ARKTIKA.1’ Shares Strategies for Great Effects in VR

ARKTIKA.1, an Oculus exclusive due to launch later this year, is shaping up to be one of VR's best looking games to date. You'll...

Balancing Player Control & Authorial Control with “Virtual Virtual Reality”

Virtual Virtual Reality by studio Tender Claws is a Daydream-exclusive interactive story that won the best VR experience at the 2017 Google Play Awards VR, and...

‘Lone Echo’ Behind-the-Scenes – Insights & Artwork from Ready At Dawn

After more than a decade of working on home and portable consoles, Ready At Dawn last year released Lone Echo and its multiplayer spinoff Echo Arena...

New Official Dev Tool Tests VR Apps Against Oculus Platform Guidelines Before Submission

Up until now, developers wishing to get their VR app on the Oculus Store had to submit to a manual review process by which...

Exclusive: Summoning & Superpowers – Designing VR Interactions at a Distance

Manipulating objects with bare hands lets us leverage a lifetime of physical experience, minimizing the learning curve for users. But there are times when...

Exclusive: Leap Motion Explores Ways to Make Controller-free Input More Intuitive and Immersive

There's an intuitive appeal to using controller-free hand-tracking input like Leap Motion's; there's nothing quite like seeing your virtual hands and fingers move just like...

Designing the Future Through Sci-Fi World Building

VR represents a shift from telling stories to building story worlds that people experience and interact with. There is a process of world building...

Oculus Creates Guide to Help VR Devs Make Highly Optimized Games

Oculus recently published a new guide on how to optimize VR experiences along with some of the common pitfalls for devs to watch out...

LG Patent Shows Unique Split Design for VR Headset

LG revealed its prototype VR headset using Valve's Lighthouse positional tracking earlier this year, and while it isn't certain what will become of the headset—or if...

‘Raw Data’ Devs Share Player Metrics & Insights Ahead of October’s v1.0 Launch

Raw Data (2016) launched more than a year ago in Early Access. Following a number of major updates including the addition of a PVP mode, the game...

Oculus and Crytek Explore New & Novel Methods of VR Locomotion

Oculus has teamed up with Crytek to share a series of VR game design learnings. The second and latest post in the series explores...
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VR Design Tool ‘Gravity Sketch’ Launches in Early Access

VR-optimised 3D creation tool Gravity Sketch is now available on Steam Early Access. Developed by a group of design engineers at the Royal College...

Oculus Teams With Crytek to Share VR Locomotion Experiments

Oculus recently published the first installment of their ‘Developer Perspectives’ video playlists, detailed on the developer blog. Crytek’s VR movement research is presented by...
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Live Mixed Reality Demo Shows Seamless Cross-AR/VR Collaboration

At today’s Microsoft Build 2017 presentation, creators at Cirque du Soleil demonstrated a custom creative toolset on stage using HoloLens technology. The world-class theater...

Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

VR First, the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it's nearly doubling the number of its VR labs in...
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