VR Design

VR Design

Designing the Future Through Sci-Fi World Building

VR represents a shift from telling stories to building story worlds that people experience and interact with. There is a process of world building...

Oculus Creates Guide to Help VR Devs Make Highly Optimized Games

Oculus recently published a new guide on how to optimize VR experiences along with some of the common pitfalls for devs to watch out...

LG Patent Shows Unique Split Design for VR Headset

LG revealed its prototype VR headset using Valve's Lighthouse positional tracking earlier this year, and while it isn't certain what will become of the headset—or if...

‘Raw Data’ Devs Share Player Metrics & Insights Ahead of October’s v1.0 Launch

Raw Data (2016) launched more than a year ago in Early Access. Following a number of major updates including the addition of a PVP mode, the game...

Oculus and Crytek Explore New & Novel Methods of VR Locomotion

Oculus has teamed up with Crytek to share a series of VR game design learnings. The second and latest post in the series explores...
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VR Design Tool ‘Gravity Sketch’ Launches in Early Access

VR-optimised 3D creation tool Gravity Sketch is now available on Steam Early Access. Developed by a group of design engineers at the Royal College...

Oculus Teams With Crytek to Share VR Locomotion Experiments

Oculus recently published the first installment of their ‘Developer Perspectives’ video playlists, detailed on the developer blog. Crytek’s VR movement research is presented by...
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Live Mixed Reality Demo Shows Seamless Cross-AR/VR Collaboration

At today’s Microsoft Build 2017 presentation, creators at Cirque du Soleil demonstrated a custom creative toolset on stage using HoloLens technology. The world-class theater...

Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

VR First, the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it's nearly doubling the number of its VR labs in...

On the Hunt for VR’s Killer App with Vive’s China President, Alvin Wang Graylin

Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social,...

Hands-on: ‘VELOCIBEASTS’ Explores Another Promising Form of Experimental VR Locomotion

Moving around in VR isn't a solved problem. In 5 years, the best games and experiences won't be using point-and-click teleportation. At GDC 2017...
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Hands-on: ‘Sprint Vector’s’ Breakthrough Locomotion Could Inspire an Entirely New Genre of VR Games

"Adrenaline platformer" is the apt descriptor that Survios is using for their newly announced title, Sprint Vector. The core of the game is what the...
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Survios’ New Title ‘Sprint Vector’ Could be a Watershed Moment for VR Locomotion

When it comes to VR, best practices say that the player's in-game movement should be static, and if the player needs to move, it...

On the Hunt for VR’s Killer App with Unity’s Head of VR & AR,...

Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social,...

On the Hunt for VR’s Killer App with Epic Games’ Technical Director of VR...

Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social,...
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