Indie studio Ivory Crow Games have released a new demo for Chrono Weaver, a single player game that lets you make copies of yourself to solve physics-based puzzles.

Set in a mysterious science facility filled with mind-bending puzzles, you use your trusty slingshot and time travel device to find solutions to seemingly impossible tests.

If you’ve noticed a few familiar influences in the new trailer, you’re not wrong. Here’s how the studio described Chrono Weaver to Road to VR:

In our game you play as a test-subject starting a new job, with unknown origins and a simple goal: Smash the Data Disk. Guiding you along the way is a flying robot named Yoto, a quirky character who manages your journey and helps make sure you don’t get too lost along the way.

The gameplay loop has a vibe similar to Portal, going from puzzle to puzzle with short bursts of story and mystery in between. The game teaches as you go along, so there is no true tutorial, instead it grows in difficulty, introducing mechanics and weaving them together creating exciting and challenging puzzles. Other games that are similar to it in VR are The Last Clockwinder, We Are One, and Transpose VR.

While there’s no release date yet, the two-person indie studio has released a demo that shows off a good slice of the game’s time-bending fun. Notably, this is a completely overhauled demo from the one distributed during Steam VR Fest back in December.

6 Things Vision Pro Needs Before It Can Go Mainstream

The demo is said to take between 30 minutes and an hour long to complete, which you can download for free for both Quest 2/3/Pro and SteamVR headsets. If you already played the original demo from December, the studio says you’ll need to replay it from the top, as saves don’t carry over.

Still, the studio says that with all the changes “it is basically a brand new experience so we think you will enjoy it.”

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.

Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.