Vertigo Games, the studio behind Arizona Sunshine (2016), today announced that its long-awaited co-op VR zombie shooter After the Fall is seeing another delay which will push the game’s release to “later this year.”

Update (July 23rd, 2021): After the Fall was originally supposed to release in 2020, and was then delayed to early 2021 due to complications caused by the COVID-19 pandemic.

Now Vertigo Games says it’s pushing the multiplatform release of After the Fall to later this year. The game is targeting PlayStation VR, Oculus Quest 2 and PC VR.

“With After the Fall, we have set ourselves with the ultimate goal of bringing you the best possible 4-player co-op experience in VR. To ensure a smooth multi-platform launch with cross-platform support, we are giving our development team the time they need to finalize their work,” the studio says in an update.

Additionally, if you’re looking to play on the 2019-era Oculus Quest, the studio says that release will likely come in 2022. The original article detailing the previous delay follows below:

Original Article (November 6th, 2020: After the Fall was first announced back at E3 2019, offering up zombie-shooting four-player co-op action in a frozen wasteland. It was originally projected to arrive sometime in 2020, which at this late date would have put it releasing around the holidays.

Now, Vertigo Games says it won’t make the 2020 launch due to “the Covid-19 outbreak and everything going on in the world.”

Here’s the full statement below, which the studio tweeted out earlier today:

We have made the difficult decision to move the launch of After the Fall to early 2021, to ensure the development team has sufficient time to deliver the experience that meets our vision.

We want to make After the Fall the best and most gripping co-op VR FPS experience possible. However, with the Covid-19 outbreak and everything going on in the world, are facing several challenges that require more time to safely develop After the Fall and meet our high standards.

We understand that this is not the news you were hoping to hear and we can assure you we would have loved to have delivered you a great experience this holiday season. At the same time, we want to deliver the best 4-player co-op action VR FPS that you can expect from us. Therefore we are taking the additional time to get everything just right. We have big plans for After the Fall and we cannot wait to show you more.

Thank you for your patience and support, please stay safe.

We went hands-on with After the Fall back at E3 2019, and although clearly very early in its development, Road to VR’s Ben Lang said it was lacking a clear a sense of immersion for multiple reasons, including less than optimal object interaction and overly arcade-y controls, making it feel more like a point-and-click experience than a proper shooting experience.

Here’s what Lang concluded Vertigo Games needed to accomplish if they wanted a more immersive, more fun game for VR players:

After the Fall has a long way to go if the developers want to deliver gameplay that feels native to VR, and I hope they do. The only thing the game really seems to have going for it is some pretty darn good visuals (a big upgrade from the studio’s previous title, Arizona Sunshine). Right now it almost feels like Vertigo Games is designing After the Fall to work on flat screens too—maybe they have ambitions to release a non-VR version of the game? Being overtly distracted with high-level non-VR game design goals that evoke the non-VR loot shooters is a sure-fire way to end up with a VR game that feels like a port, and Borderlands 2 VR already has that covered.

We haven’t seen the game in the wild since then due to the COVID-19 outbreak and subsequent cancellations of all in-person events, so we’re curious to see how much headway the studio was able to make in the meantime. Whatever the case, we’re hoping for a pleasant surprise after more time in development.

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  • LoneWuff326

    why do developers give release dates for games their not finished with? why not announce the game when you actually done with the game and use 6 months to build hype and leaks and after those 6 months of building hype and leaks you release the game. For an example cyberpunk has been delayed for like the 4th time

    • Ron

      Welcome to software development…been this way since the beginning. Why I never ‘wait’ too much for these.

    • Adrian Meredith

      If you watch half life alyx final hours it could easily have been delayed by a year even at 6 months. Large parts of it were totally changed very late on.

    • User_Name_24601

      Simply put, you never know what you don’t know in development. Sometimes you run into a bug that takes longer to iron out than expected. Sometimes during player testing, players discover that a puzzle or feature you thought was intuitive isn’t. It’s better to delay then release a half-baked user experience.

  • TechPassion

    Another interesting looong 2 hour interview with Deca VR headset team. This time in VRChat:

  • James Cobalt

    I don’t understand how this came as a surprise to anyone. The title clearly states it wasn’t going to release in autumn.

    • LoneWuff326

      wow nice joke

  • Charleston

    Arizona Sunshine was extremely over rated/hyped anyhow. Janky garbage with poor shooting mechanics.

    I can’t see this game being much better.

    • johann jensson

      I’m glad that i’m not the only one with their eyes open.

    • Rosko

      Like a lot of games in VR though to be fair. But considering it’s success it was always a bit of a head-scratch why it was so popular.

    • mirak

      yes, but it was the first, so …

  • johann jensson

    Need to implement another set of scope downgrades, to make the Quest 2 port possible… smh