LA-based DJ and producer TOKiMONSTA and social VR music platform TheWaveVR have partnered to create an interactive psychedelic version of TOKi’s new album that drops today, Lune Rouge.

The multi-user social platform will host the VR version of TOKi’s Lune Rouge, called the Lune Rouge Experience, starting Sunday, October 8th at 6:00PM PT (your local time here). Supported devices include HTC Vive and Oculus Rift, but is limited to US-based residents only.

The 50-minute multiplayer experience for TOKiMONSTA’s new album allows users to socialize, dance, paint with light, pop virtual champagne bottles, remix music and more. After the party, it will run on loop for users to experience after as well.

Programmed art direction from Strangeloop, the experience is hosted on a vibrantly rendered planet inspired by the Lune Rogue album artwork. Check out TOKiMONSTA’s SoundCloud (aka Jennifer Lee) to get an idea of what’s in store musically speaking.

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The Lune Rouge Experience TheWave’s fifth show of this type, a concert series “aimed at pushing the boundaries of live music in VR,” say the developers behind the platform. Previous shows included Ninja Tune artist Ash Koosha’s AKTUAL, as well as Strangeloop’s N-FOLD, which was released in association with BRAINFEEDER.

“We wanted to do something special to support TOKi’s release, and create an entire world around the record,” said TheWaveVR’s CEO and Co-Founder Adam Arrigo. “Our goal as a company is to help artists create new experiences that let their fans get closer to their artistic vision. The Lune Rouge Experience lets fans literally step inside the album and experience her music in a new, interactive dimension.”

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Lucidfeuer

    Brainfeeder: innovating since 2008.

  • VR Geek

    Still cannot download the WaveVR in the Canadian Steam Store. Time to look into a VPN as I really want to try this.

    • mcnbns

      Nor can you in the South Korean Steam store. Disappointing, because this looks so cool.

      • VR Geek

        I would love to know why it is not simply globally available? I am pretty against all these garden walls around content. Make content elitist so unesesarily. What is the fear of global availability?

        • mcnbns

          I believe it’s something to do with broadcast rights to the content. Holdover law from pre-Internet days. The same reason BBC iPlayer content, Hulu or Pandora, for example, don’t work outside of specific regions.