Diver-X, the Japan-based startup known for pitching an ambitious VR headset earlier this year, is at it again, this time with a pair of VR gloves that incorporates a membrane capable of flexing and compressing to replicate the sensation of touch.

The original HalfDive headset campaign on Kickstarter managed to secure enough cash to be considered fully funded back in January 2022, although the team decided to cancel the campaign and return the funds to backers. In the end, the Sword Art Online-inspired headset, which allowed you to play whilst laying down, was deemed too niche a product to deliver at such a small scale.

Now the startup is back at it with another Kickstarter, albeit with an ostensibly wider appeal. Its ContactGlove not only tracks each finger and includes SteamVR tracking mounts for positional tracking, but also allows for button input emulation so you never have to pick up a controller during gameplay. Ultimately, its ‘pro’ feature on higher-end models boasts haptic feedback thanks to flexible membranes that contract and expand to replicate touch on the user’s fingertips.

The Tokyo-based Diver-X says its VR glove controller is natively compatible with Steam VR, providing mounting adapters for both Tundra Trackers and Vive Trackers.

The button input is an emulated affair, as in you need to go through a configuration software to assign individual buttons to hand gestures, like bending your right index finger to pull a trigger, so it’s up to the user whether that feature can be useful and in what context.

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Here’s a look at ContactGlove promo from the Kickstarter. Take note: the magnetically attached controller with joystick and buttons seen in the video is not a feature listed on the Kickstarted campaign:

The Kickstarter is already live, and it seems to have caught fire among backers looking to nab a pair of the company’s VR gloves. At the time of this writing, the project has already blasted past its original funding goal of ¥26M (~$200,000) with over funds tipping over ¥29M (~$220,000).

The company is pitching ContactGloves starting at ¥65,000 (~$490) for models without the flexible touch membrane, and ¥94,000 (~$710) for non-haptic models with Tundra Trackers included. All haptic-capable versions of ContactGloves are already gone unfortunately, which were priced starting at ¥115,000 (~$870). We’ll be keeping our eye on stretch goal updates to see whether the startup adds the ability to purchase haptics as an add-on.

Here’s a quick look at the specs, courtesy of Diver-X:

  • Battery: 6 hours without haptic feedback, 2 hours with haptic feedback (will be improved by software update)
  • Charging time: 2.5 hours (USB type-C)
  • Wireless connection: includes dedicated dongle
  • Size: S/M/L
  • Hand tracking: bending sensor and IMU (standard version does not support finger opening)
  • Vibration: Back of the hand (equipped on all models)
  • Tactile feedback: thumb, index finger, middle finger (on tactile-equipped models only)

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • KRAKEN

    The ad is idiotically comical.
    Product is overpriced, for half price you can get PSVR2 kit, this is extreme niche and lacks mainstream appeal, such device has to be in the same ballpark price as Elite controllers, up to 249$

    • ViRGiN

      Credit where it’s due, these folks could away with about quarter of a million, but decided to refund everyone.
      I think this decision will bite them in the ass. Kickstarter is a free money. I see more potential in headset than stupid gloves that aren’t even native to VR.

  • ViRGiN

    What’s up with chinese companies using western models constantly for their products?
    Is VR so dead in China? Is this aimed towards wallet-full westerners who have zero real VR knowledge?
    It’s a clear trend, peemax is doing the same.
    Good effing luck to everyone participating. Your money spent now will only bring joyful content in the months to come when everything is delayed.

    • KRAKEN

      Its cultural, they look at white women as epitome of beauty [and for a good reason], unlike the western woke trash-people that uglify everything they can [just look at recent TV, movies and even video games, its a contest of who makes casts the ugliest model and who makes the ugliest NPC], Asians still appreciate good looking women.

    • Anony Mouse

      This isn’t a Chinese company. did you not read the article?

      Tokyo-based

      • ViRGiN

        Just because it’s in the article does not mean it’s true.
        Tons of kickstarters are launched from other countries for various reasons, taxes included.

  • So 2hours duration for a glove costing $900… it seems to me very experimental to say the least

  • david vincent

    Even if it was affordable, there is too much friction and not enough added value compared to modern VR controllers.