EVERSLAUGHT is an upcoming VR action game that throws VR comfort design out the window in favor of frenetic combat for players who have no issues with motion sickness. The title is set to launch in Early Access later this month.
In development by indie studio ModX, Everslaught is the kind of game VR game that plenty of studios might be building if motion sickness weren’t a thing. VR comfort design, however, is an important consideration in the vast majority of VR games because it can be easy to give players motion sickness in a headset if you aren’t careful.
But there is a subset of VR players who seem almost immune to motion sickness, and it’s those players that are Everslaught’s target audience. In a recently released gameplay teaser we can see high-speed stick movement, leaping, and even grappling, mixed in with melee and gun combat. Even as someone who would almost certainly get motion sick with this much movement, it looks pretty damn fun.
Beyond the fast-paced combat, Everslaught is being built as a procedurally generated dungeon crawler of sorts where players will battle for loot and be able to upgrade their character with skill points, perks, and more.
- Innovative VR controls utilizing the controller’s positional tracking to rapidly switch between your Gauntlet’s weapons and tools during intense combat situations.
- Fast-paced gameplay tailored towards a hardcore VR audience offering swift non-restrictive movement and combat.
- Slaughter hordes of enemies using creative combinations of your Gauntlet’s tools, various melee weapons and special abilities.
- An RPG made for VR featuring Loot, Level and Upgrade mechanics for high character customization and replayability.
It’s a bold move by German-based indie studio, MobX, which is betting that the subset of VR players who are minimally prone to motion sickness will be a large enough market for the game to succeed. Here’s to hoping!
Everslaught is set for a June 25th Early Access release date on Steam, price at $20 with support for all major PC VR headsets. The studio plans to expand the game throughout the Early Access period with a 1.0 launch expected in late 2022.