Room-scale puzzle Eye of the Temple (2021) is available on Quest 2 starting today, bringing one of VR’s most clever room-scale experiences to a platform where it probably makes the most sense.

Update (April 27th, 2023): Eye of the Temple is now live on the Quest Store for Quest 2, bringing its innovative room-scale puzzling to the standalone headset.

Ported to Quest with the help of Salmi Games, Eye of the Temple lets you explore a vast and treacherous temple and uncover the ancient legend of the Eye. Just make sure to have plenty of space in your room for plenty of walking, whipping, and hopefully no tripping.

Check out the new launch trailer, linked below:

Original Article (April 13th, 2023): Released on SteamVR headsets in 2021 by indie developer Rune Skovbo Johansen, Eye of the Temple is a unique puzzle that we haven’t seen before or since.

The game’s innovative locomotion style lets you explore a massive temple complex with your own two feet, ushering you to jump onto moving platforms of all shapes and sizes, which importantly takes place within a 2×2m physical space.

What results is a mechanically pleasing and immersive experience that teleportation or even joystick-controller smooth locomotion simply can’t provide. We liked it so much at the time, we even gave it Road to VR’s 2021 Excellence in Locomotion award.

Skovbo Johansen says the secret to the unique locomotion style is keeping the player in the center of the play area, which he says are “all about how the platforms are positioned relative to each other.”

Take a look at how it works in the explainer video below:

While most PC VR tethers provide enough slack to get around the required 2×2m play area, the amount of turning and jumping you’ll do in the physical space really pushes the user’s ability to ‘tune out’ the cable to the limit, as you have to unwind yourself and hop over the tether constantly—something you might not notice as much in less physical games.

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There’s no word on when we can expect Eye of the Temple to release on Quest 2, which critically removes any cable faffing woes you may have.

In the meanwhile, catch the trailer below, and follow along with Skovbo Johansen on Twitter where he regularly posts updates on the game’s development.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • XRC

    Playing this on Monday had two tether disconnections, fantastic game very immersive, so easy to get your tether tangled, but using fpsvr centre marker breaks the illusion when looking down especially on rollers.

    Quickly thought about finding a Vive Pro with wireless, but quest would be a much more affordable solution.

    The developer recently shared some quest development news regarding water on Reddit’s popular virtual reality forum:

    “While I love the Quest 2, bringing the game to the platform poses technical challenges due to the lower hardware specs, and I’m really proud that my porting partner and I have so far managed to recreate the initial version of the game pretty faithfully.

    While it may seem like a little thing, we spent a substantial amount of time getting the water effect right, as I think it adds a lot to the overall visual flair of the game.”

    • Andrew Jakobs

      I have the pro(1) wireless, and ot’s a great experience. But I’m looking to buy a new headset as the Pro is just getting old. The wireless module itself is almost just as expensive as the Quest2/Pico4. Better just buy a pico 4 at this point in time, and make sure you’ve got your wifi upgraded/sorted out.

  • sfmike

    Do only women get to play this as all the videos are female centric?

    • david vincent

      Did you talk to someone about your gender obsession ?

    • Nevets

      Why don’t you ask your woman, Mike?

  • Jonathan Winters III

    Nice we can comment here, unlike uploadvr which now forces you to pay/subscribe, simply to post comments SMH.

    • yeah, was a surprise move to me. While I don’t care much about comments on most sites: there were a few commenters who contributed massively to the knowledge shared scantily in the articles. I’ll likely avoid their site just like I avoid WSJ articles so I don’t bump up against the paywall. I can see VR related announcements elsewhere, at no cost.