Now available on Steam (Vive, Rift) and the Oculus Store (Rift), the third-person platformer takes you into the beautifully rendered world of Quill, the pint-sized mouse adventurer who comes to possess a crystal of great importance.
We had a chance to review Moss on PSVR, giving it a solid [7.9/10] for its charming storytelling and incredibly beautiful setting, although it was held back somewhat by its simplistic control scheme and low variability of baddies. However you slice it though, the PC release for Moss accentuates everything we loved about the game in the first place, as Vive and Rift users are treated to a higher resolution version of the game replete with support for respective motion controllers.
Motion controller support here is fundamental, as there are moments when you interact with the world through simple puzzle blocks and doors that move when you push them, making Moss an even more natural experience. Unlike the PSVR version, the PC version doesn’t support gamepads however because of the need to interact via a tracked controller, something the DualShock 4 controller does natively, but isn’t found on gamepads such as the XBox One controller.
At its highest graphical settings, it’s clear that Moss has truly come into its own on PC VR headsets.