Moss (2018) first launched on PSVR back in February, but now indie studio Polyarc Games have today released the adorable VR platformer puzzle on HTC Vive and Oculus Rift.

Now available on Steam (Vive, Rift) and the Oculus Store (Rift), the third-person platformer takes you into the beautifully rendered world of Quill, the pint-sized mouse adventurer who comes to possess a crystal of great importance.

We had a chance to review Moss on PSVR, giving it a solid [7.9/10] for its charming storytelling and incredibly beautiful setting, although it was held back somewhat by its simplistic control scheme and low variability of baddies. However you slice it though, the PC release for Moss accentuates everything we loved about the game in the first place, as Vive and Rift users are treated to a higher resolution version of the game replete with support for respective motion controllers.

Image courtesy Polyarc Games

Motion controller support here is fundamental, as there are moments when you interact with the world through simple puzzle blocks and doors that move when you push them, making Moss an even more natural experience. Unlike the PSVR version, the PC version doesn’t support gamepads however because of the need to interact via a tracked controller, something the DualShock 4 controller does natively, but isn’t found on gamepads such as the XBox One controller.

At its highest graphical settings, it’s clear that Moss has truly come into its own on PC VR headsets.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • NooYawker

    I enjoy playing seated VR games sometimes. Not everything has to bring me to the brink of a heart attack running around the room.

    • Get Schwifty!

      I actually would like to see _more_ seated games. Just the impact of 3D and looking around is quite enough for interesting gaming as it is. I think in some ways the emphasis on room scale actually is hurting adoption of VR in the gaming world as most gamers _don’t_ want physically strenuous activities during gaming.

      • HybridEnergy

        I disagree that it’s hurting adoption. Adoption is mainly price and convenience. I do like a good VR plat-former myself though here and there.

  • MarquisDeSang

    No official Mixed Reality support = no buy. I don’t care if it works, I want the official MR logo on the Steam store page and official support by the DEV if there is any problem.

    • HybridEnergy

      Why don’t you just play it on your superior Oculus Go ?

  • HybridEnergy

    I have put 1+ hours so far on it. It is very good on PC. The motion controls work great and the visuals when super sampled are amazing, Seeing through the Vive Pro myself it’s like being taken into a painting.

  • NooYawker

    This game has some of the nicest graphics I’ve seen so far in any VR game. It’s pretty amazing to look around. It’s a great game so far.