GDC 2016
Manus VR’s Gloves in Action Using Valve’s Lighthouse Tracking for Hands and Arms
We've been tracking Manus VR, the start-up dedicated to producing an intuitive VR glove input device, for a while now. The team were present at...
Halo Composer Marty O’Donnell on the Music and Design of Golem for PSVR
Marty O'Donnell, a composer most famous for his beloved work on Bungie's Halo Series, talks to Ben Lang about his new developer start-up Highwire...
Multiplayer ‘Siege VR’ Prototype Highlights Solid STEM Tracking Performance
At GDC 2016 we got to take a look at the latest STEM VR controllers from Sixense. With units purportedly on track to begin...
Unity’s VR Editor Lets You Create VR Content Like a God
At a special event at GDC this morning, Unity's Principal Designer Timoni West showed off the latest prototype of Unity's new Virtual Reality editor that...
GDC Round Table: Valve’s ‘The Lab’ & Survival Wave Shooters as VR’s FPS
Road to VR co-founder Ben Lang and writer Scott Hayden join me in our third and final GDC round table discussion talking about our...
OptiTrack’s Precise ‘Void’ Style Tracking Lets You Play Real Basketball in VR
World renowned motion capture specialists OptiTrack were at GDC this year demonstrating their mo-cap systems integrated with VR simulations. They chose to highlight their...
Watch Epic Games’ Nick Donaldson Build a Scene in Unreal’s VR Editor
Epic senior designer Nick Donaldson schooled us on some of the intricacies of Unreal's new VR Editor, modifying a pre-built demo scene using the Oculus Rift and...
GDC 2016: Valve Software, Advanced VR Rendering Performance – Live Blog @4PM PST
For VR developers, keeping a high (90FPS+) and consistent frame rate is probably one of the biggest challenges they'll face bringing games to market....
GDC 2016 Round Table Discussion – PlayStation VR, Minecraft VR, Star Wars and More
I'm joined again by Road to VR co-founder Ben Lang & writer Scott Hayden to do a wrap-up of Wednesday's GDC news including all...
Preview: ‘John Wick: The Impossible Task’ Puts You in the Shoes of an Elite...
John Wick - The Impossible Task is an upcoming shooter from Starbreeze Studios working in collaboration with WEVR, Grab Games and Lionsgate that throws you into the John Wick universe for...
Oculus’ Jason Rubin on Rift and Touch Games “We’re Not Launching a Dev Kit”
The Oculus Rift will land in people's homes from March 28th and there'll soon be 1000s of people hunting for new content to play...
Basemark Has a Dead Simple Solution to Precisely Measure VR Headset Latency
Helsinki based Basemark has created a simple device called the Trek which works with their forthcoming VRScore benchmark to measure the latency of VR...
Gunfire Games’ David Adams on Rebooting Old-School Adventures with Chronos
Chronos from Gunfire Games is one of the 30 titles you'll be able to play at Oculus Rift's launch on March 28th and it...
Sony: ‘PSVR Breakout Box is Not a Crutch for PS4’
Today at the 'PlayStation VR: Development and Innovations' session, Sony Senior Staff Engineer Chris Norden took to the stage to give a technical overview of...
‘Gary the Gull’ Takes First Steps into Character-driven Interactivity in VR
Gary the Gull is an interactive short film featuring a feathered conman—a dirty, two-faced lunch-stealing swindler. Ok. I'm not really angry, partly because both Gary and...