GDC 2017
Leap Motion’s New 180-degree Hand-tracking Comes to Qualcomm’s Latest VRDK Headset
Qualcomm has debuted an updated version of their VR Headset Reference Design now with Leap Motion's new 180-degree hand-tracking to bring gesture control to mobile VR headsets. The new headset and Leap Motion tracking module was shown off during...
PlayStation VR to Get Improved Tracking and 3D Blu-ray Playback in Next PS4 Update
Among other additions to the console's base experience, the forthcoming PS4 System Software Update 4.50 will bring improved tracking and 3D Blu-ray playback to Sony's PlayStation VR headset.
In time for the launch of Farpoint and the PSVR Aim controller, the...
Hands-on: ‘VELOCIBEASTS’ Explores Another Promising Form of Experimental VR Locomotion
Moving around in VR isn't a solved problem. In 5 years, the best games and experiences won't be using point-and-click teleportation. At GDC 2017 last week, I saw two promising new types of experimental locomotion in VR. First was...
Hands-on: ‘Paranormal Activity: The Lost Soul’ is Poised to Become VR’s Next Big Frightener
Jump scares are universally hated by horror film and game enthusiasts alike for being 'cheap thrills', and are oft considered the low-hanging fruit of the genre. Suspense and existential dread however are much harder to manufacture in a horror...
Hands-on: StrikerVR’s Latest Prototype Haptic Gun Packs More Than Just Virtual Bullets
At GDC 2017 this week we've gone hands-on with the latest prototype of StrikerVR's 'Arena Infinity' haptic VR gun. Built (for now) for the out-of-home sector, the peripheral's powerful haptics adapt from guns to chainsaws to grenade launchers and...
Hands-on: ‘Duck Season’ is a Beautiful and Nostalgic Spiral into Madness
Is Duck Season a game? Is a Hot Pocket a meal? Who needs labels anyway? Created by Stress Level Zero, developers of multiplayer shooter Hover Junkers (2016), Duck Season is something, that's for sure. Part shooting game, part theater piece, part exploration experience, Duck Season defies the genre...
Amazon Lumberyard Boosts Realism with Impressive Anti-aliasing
Amazon announced VR support for Lumberyard, their free of cost CryEngine-based game engine, at last year's GDC, but this year the company is pushing the feature specs of the engine, maintaining that Lumberyard is the first game engine to directly...
Hands-on: ‘ARK Park’ is Like Jurassic Park Before Things Went Wrong
ARK Park is a VR spin-off of ARK: Survival Evolved (2017) from Suzhou, China-based Snail Games. Letting you explore the habitats of the world's wild mix of fictional and non-fictional pre-historic creatures, ARK Park is betting big on the pure wow-factor of...
Watch: Tobii Reveals Vive VR Eye Tracking Examples, Including ‘Rec Room’
After hyping everyone up recently with a short teaser video, eye-tracking specialists Tobii have revealed more details and video examples their eye tracking in action at GDC, including integration with social VR application Rec Room.
We wrote recently about Tobii's...
PlayStation is Developing New First Party PSVR Titles With Support for Aim Controller
At a PlayStation VR session today at GDC, Sony stated that first-party PSVR titles with support for the new Aim peripheral are in development.
Sony's curious looking Aim controller may not be the coolest looking peripheral out there (a dubious...
Hands-on: ‘The Gallery Ep 2: Heart of the Emberstone’ is a Visually Stunning Homage to ’80s...
The Gallery – Episode 2: Heart of the Emberstone is coming this spring to Oculus Rift and HTC Vive, and for fans of the first episode, Call of the Starseed (2016), it can't come a moment too soon. Stepping into the demo at...
CCP Games: How ‘Sparc’ is Made to be a ‘Real Sport’, Not a ‘Sports Game’
Sparc (ex-Project Arena) is somewhat of an oddity in the VR space. While some developers are focusing on recreating certain real-world sports like minigolf or tennis, Eve Online studio CCP has gone a different direction by creating an entirely new sport, one...
Oculus’ Jason Rubin on Wireless VR “the Wrong Direction for Right Now”
Speaking at GDC 2017, Jason Rubin described VR wireless technology as “compressed, not perfect, and expensive” and “the wrong direction for right now”. Rubin’s task at Oculus is to deliver compelling VR content, and believes that hardware features such...
NVIDIA Announces ‘FCAT VR’ Frame Analysis Tool to Help Demystify VR Performance
The latest version of NVIDIA's FCAT VR analysis tool is here and it's equipped with a wealth of impressive features designed to demystify virtual reality performance on the PC.
NVIDIA has announced a VR specific version of its FCAT (Frame Capture...
Valve and SMI are Working to Add Eye-Tracking Support to OpenVR
Eye tracking experts SensoMotoric Instruments (SMI) have collaborated with Valve to bring their technology to OpenVR. Eye tracking-enabled HTC Vive units are being shown at GDC 2017, as part of an R&D effort to integrate eye-tracking support into Valve’s...


















