Magic Leap is hosting a sponsored session today at GDC 2018 which promises a “deep dive” on developing for augmented reality. Having released their SDK earlier this week, we’re hoping to hear the company talk more specifically about what it’s like to develop for the Magic Leap One headset. Join us for a liveblog of the session right here at 4PM PT.

At 4PM PT (your timezone here), Magic Leap will present an hour long sponsored session titled The World is Your Playground: Deep Dive on Developing for Spatial Computing. The session pulls together the company’s chief content officer, Rio Caraeff, interaction director, Aleissia Laidacker, director of interaction lab, Brian Schwab, and creative director, Jeremy Vanhoozer, for a look at the creative possibilities of AR and spatial computing.

It’s significant that this is a GDC “sponsored session,” as it means Magic Leap paid for the opportunity to share the information with GDC attendees (as opposed to standard sessions which are unpaid and go through a selection process). There’s a chance this means they have a more specific goal in mind for the session beyond simply waxing about the possibilities of AR in general. Join us for the liveblog below (no need to refresh, updates will appear automatically) – things are due to kick off at 4PM PT.

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GDC 2018 Liveblog: Magic Leap – The World is Your Playground: Deep Dive on Developing for Spatial Computing

Description

Join four well-known developers, now at Magic Leap, as they discuss how storytelling, art, interactions and more can be brought to life using spatial computing. Attendees will be introduced to the concept of spatial computing, where tech is able to detect and respond to the environment, creating a seamless blend of the real and the digital, offering new potential for game experiences. They will learn best practices from the developers and designers building the platform and defining the medium. And they will be encouraged to bring their existing knowledge and experience to take on the opportunities and challenges presented by the development of games on this next computing platform.

Takeaway

Attendees will be introduced to a new definition of mixed reality, where tech is able to detect and respond to the environment, creating a seamless blend of the real and the digital, providing unlimited potential for new game experiences. They will learn best practices and design techniques from the developers and designers that are building the platform and defining the medium. And they will be encouraged to bring their existing knowledge and experience to take on the opportunities and challenges presented by the development of games for mixed reality.

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  • dk

    lol that button looking thing on the controller is a bumper …..so it really is blocking the light up to 70-85%….if they r expecting u to hit the controller that much lol ….not to mention that it’s in a small area and u can still hit the controller …..and they could have used a rubber case for it just like the ones available for the vive controllers

    • Stephanie

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