The rather unique looking HOLOCEPTION, which offers a seamless mix of first and third-person VR gameplay, is set to launch in Early Access on October 24th.
We’ve looked on with piqued interest as Holoception developer Holonautic has posted intriguing GIFs here and there over the last few months showing a game which combines cartoonish physics-based action with seamless switching between first and third person VR perspectives. Now the title has an early access release date of October 24th on Oculus (Rift) and Steam (Index, Vive, Rift) for $25.
Aside from the physics-based gameplay, the game’s key concept is what the developer calls the ‘Incarnation System’, which allows you to embody the character even from third-person.
The player incarnates and controls a small character in front of him. Using state-of-the-art IK techniques, the head and hands positions are accurately reproducing the posture of the player but in 3rd person perspective. Since the real player is much bigger than the character he controls, he can fully run, jump and climb with a much lower likelihood to induce motions sickness compared to the first person view.
But if you want to dive from third person into first person, you can do that too, even in the midst of combat.
Fully control the camera in real-time to choose the best angle to enjoy every moment of the game! You can manually rotate, snap and zoom the camera. Liberty to choose a 1:1 scale or to see the game as a tiny puppet world from a god’s view.
The gameplay looks like it’ll be a combination of physics-based combat, puzzles, and some sandbox gameplay, with a bit of comedy thrown in for good measure.
Holoception certainly looks like it’s got some fresh ideas and we’re looking forward to seeing what it brings to the table when it launches in Early Access next week.