In quite the pivot from virtual tourism experience EVEREST VR (2016), Iceland-based Sólfar Studios has revealed their next VR project, In Death, a VR roguelike bow-shooter that promises procedurally generated crawling for loot and more.
Announced today, Sólfar says that In Death is set in a “godless afterlife”. The studio describes the gameplay as such:
Battle through procedurally generated levels and dungeons in intense ranged combat coupled with a unique locomotion system perfectly attuned to your fighting style.
A VR shooter with roguelike elements, In Death’s surreal medieval setting is presented in a procedurally generated world with monsters, mysteries and loot. Driven by an achievement-based progression system that advances between sessions, each run is unique, with unpredictable outcomes.
Built on UE4, the studio’s prior title, Everest VR, was visually quite stunning, leaving us with visual high expectations for their new game.
Sólfar is soliciting signups for a free closed beta ahead of In Death’s 2018 release. You can sign up on the game’s official page. The studio says the game is being made “exclusively for high immersion VR platforms,” which rules out mobile, but doesn’t quite specify which tethered headsets the game will launch on, though the beta is said to be available for Rift and Vive players.