After Multiple Delays, ‘Iron Man VR’ for PSVR Finally Has a Firm Release Date

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Camouflaj, the studio behind PlayStation VR exclusive Marvel’s Iron Man VR, had initially intended for its high-flying super hero adventure to arrive on PSVR back in February. After a subsequent delay, which pushed the launch back to May 15th, it was later announced that the game would be delayed until further notice due to the coronavirus (COVID-19) pandemic. Now Sony has fixed the official launch date for July 3rd.

Update (May 13th, 2020): Iron Man VR is officially headed to PSVR on July 3rd, Sony says in a recent tweet. Furthermore, the studio says more news will be coming in the proceeding weeks to launch.

There’s no large events between now and then to let press see a fresh preview, so we’re hoping to see plenty of hype around the Marvel-branded title.


Update (April 2nd, 2020): Sony today released news that Iron Man VR and The Last of Us Part II will be delayed “until further notice,” as the publisher says the global coronavirus pandemic is preventing the company from “providing the launch experience our players deserve,”

The Last of Us II was slated to release on May 29th, 2020, while Iron Man VR was headed to PSVR users on May 15th.


Update (January 20th, 2020): Camouflaj recently tweeted that Iron Man VR will arrive on May 15th on PSVR. Here’s the studio’s full statement below:

‘In order to deliver on our vision and meet the high expectations of our amazing community, we’ve made the difficult decision to move Marvel’s Iron Man VR to a May 15, 2020 release. We truly appreciate your patience and understanding. You’ll be hearing from us again soon!”

Original Article (October 15th, 2019): The game tosses you into the boots of Tony Stark where you fend off attacks from the mysterious anti-corporate hacktivist Ghost, the game’s main nemesis who wants to dismantle Stark’s empire by using his own technology against him.

“In our game, Ghost is a great foil for Tony Stark—she not only holds a grudge against our hero, but holds a mirror up to him,” said Brendan Murphy, the game’s lead writer. “As a witness to the damage caused by Stark-made weapons years earlier, Ghost’s fight against Iron Man is both ideological and personal. Because of Ghost, our complex and fascinating hero must reconcile his troubled past, both on and off the battlefield…”

Image courtesy Sony

We’re sure to see more of Iron Man VR in the weeks leading up to its February release, although from our hands-on this summer, it’s clear there’s some serious potential for it to become an excellent VR game. Road to VR’s Ben Lang says it’s thanks to the game’s innovative flying mechanics that do a pretty remarkable job of making you feel like you’ve stepped into the iconic hero’s super suit.

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Iron Man VR is already available for pre-order through the PlayStation Store, and is slated to arrive in two specific flavors:

Standard Edition: $40 USD / $50 CAD (physical & digital copy)

Digital Deluxe Edition: $50 USD / $60 CAD (digital only):

  • Marvel’s Iron Man VR Game
  • 4 Deluxe Edition Deco Armors (Golden Avenger, Black Centurion, Sun Stinger, Stealth Armor)
  • 12 Research Points – Research Points are gained by analyzing combat data from Iron Man’s performance in the field. This research and analysis allows Friday to develop new technology (weapons and augments) for the Impulse Suit. Use these Research Points to unlock some weapons and augments early and customize to play style.
  • Marvel’s Iron Man VR Digital Deluxe Soundtrack
  • Digital Deluxe Edition Iron Man PS4 Theme

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Pablo C

    How is this not on PC VR

    • CURTROCK

      Produced by Sony, for the PSVR. (PS4 Exclusive)

      • Pablo C

        Yeah, but it begs VR controllers!

        • namekuseijin

          Moves working 360 almost flawlessly. Cry harder

          • RedcoatTrooper

            Lol moaning master race on here.

          • Pablo C

            Can anyone confirm this? I would make an effort to get a PS4 if true. I have heard the Touch controllers are miles away from the Moves, and I´m unsure if I could get used to such an inferior experience, added to that of no roomscale, which will be hard to swallow.

          • RickityRick

            Yes. Can confirm.

          • Bob

            There plenty good to say about PSVR. The better optics, the clever headset design and the graphics on most games are not as far removed from PC as some would have you believe. Getting it to work at all on a system that was never intended to run VR is a minor engineering marvel. However the moves are indeed very poor VR controllers. Very much PSVRs Achilles heel. They ruin the potential of many games.

          • Greyl

            No it doesn’t do 360 tracking; PS4’s single front facing camera loses tracking of the move controllers when they’re occluded. The PSVR headset itself has lights on the back, so typically can always be seen by the camera, but the controllers lose tracking a lot; they’re pretty much garbage for VR.

          • namekuseijin

            this game is using some predictive algorithms to deal with tracking when they’re occluded. point is: you fly around and rotate with your own body in this game.

          • Greyl

            No amount of prediction using gyroscope data will be as good as true 1:1 tracking. It’s going to be problematic once you do something that messes with the prediction algorithm and you’re not facing the camera to recalibrate.

    • ivan

      PC have Stormland which is AAA project and also have flying mechanic and looks like much better and bigger game.

      • Pablo C

        Yeah, but I wanted to be Stark

        • Lynwood

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      • RedcoatTrooper

        ……we are still men….men is what we are ….

    • Greyl

      PCVR has Marvel Powers United, where you can play up to 18 Marvel characters: https://www.youtube.com/watch?v=Bz1oX0rvYz0

      • MeowMix

        This PSVR game is probably why Ironman didn’t make an appearance in Marvel Power’s United; SONY outbid Oculus.

        • namekuseijin

          Hey, you got Spidey easier than Disney

      • Pablo C

        Yeah, but have seen the trailers and I might be wrong, but Iron Man seems much better achieved. This game seems just like another VR experience of shooting stuff.

        • Greyl

          Marvel Powers United was basically like a VR version of Marvel Ultimate Alliance games, and was good, albeit very grindy.

          Iron Man looks more like a focused narrative experience, but it’s debatable how long and robust the game is, considering Ryan Payton’s Camouflaj is a very small indie studio.

    • Jarilo

      because Sony

  • ale bro

    just buy lander 8009 vr if you want to play as ironman on pc today

  • Moe Curley

    I thought this came out months ago? What’s the holdup?

    • Tags I812

      the virus? maybe?

  • Trenix

    Someone doesn’t know what indefinitely means.

  • BUDG63

    delaying the release of Iron Man and TLOU2 is garbage. There is no reason they can’t do a digital release. As for those who ordered the games by disk, they can get a conformation number from where they purchased it and us that number to then download it. These is the correct way to do the launch and appease most of their customers. We have been patient waiting and to delay further shows a lack of loyalty to us. As for those who can’t download it, this is no different than when Destiny releases a DLC and you can only download it. What do those people do? Does Sony refuse to release it till this problem can be fixed? NO, THEY DON’T.

    • Tags I812

      looks like someone really needs a fix of VR. hehe just a game
      dont like it dont buy it. sony isnt reading your post here…………… sorry. vote with your wallet