Jesse_SchellJesse Schell wrote the book “The Art of Game Design: A book of lenses,” and his company Schell Games produced I Expect You to Die. It’s one of the top-ranked VR games on Oculus Share, and it also won the Vision Inspire Award at Unity’s Vision Summit. Jesse says designing VR games in the 90s really informed a lot of what’s already in his game design book, and so the only additional design lens that he might add is the Lens of Presence. I caught up with Jesse at the Unity AR/VR Summit to hear more about the specific game design lenses that Schell Games used in the design of their three VR games including the escape room puzzler I Expect You to Die, room-scale 3D water pipes puzzler Water bears, and the comedy, choose-your-own-space adventure Orion Trail. I also talk to Jesse about storytelling in VR, maintaining presence, and predicting the future of VR.

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