Last month Killing Floor: Incursion (2017), the co-op zombie shooter from Tripwire Interactive, made its transition from Oculus exclusive to multi-platform title when it launched via Steam with support for HTC Vive and Rift. Now, the zombie-splattering sci-fi horror game is headed to PSVR too.

Update (04/09/18): Tripwire Interactive has released the street date for the PSVR version: May 1st, 2018 for $30 / €30.

On the PlayStation blog, Tripwire detailed the PSVR-only bonus level, which was first announced late last year. Called ‘The Crucible’, the Holdout Mode map departs visually from the base game by offering a “Tron-style virtual sci-fi aesthetic.”

image courtesy Tripwire Interactive

It’s still uncertain if the PSVR version of ‘Killing Floor: Incursion’ will allow cross-play with other headsets.

Original Article (12/11/18): According to a PlayStation blog post, the game is “coming soon” to PlayStation VR headsets, with an unspecified launch date slated for sometime in 2018 May 1st, 2018.

PSVR will also be the first to get a special Holdout Mode map, although Tripwire says it’s only a timed exclusive.

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It’s uncertain if the game will feature cross-play with other supported platforms, but if the latest Steam release is any indication, it might never. The Oculus Store version and Steam version don’t use the same backend, meaning you can’t matchmake depending on where you purchased the game.

Here’s how the studio describes the game:

Killing Floor: Incursion includes a full story based campaign with four to six hours of gameplay. The campaign takes the player through diverse environments fighting through a cast of mutated creatures that range from shambling zombie-like monsters to massive biomechanical abominations. Keeping the player company on this journey is NODE, a helpful robot companion that not only shares transmissions from the outside world, but also can be ordered by the player to hunt out ammo, health and more.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.