Lenovo’s Mirage Solo, a standalone VR headset in the Daydream app ecosystem, has had an official release date and price for some time now: May 5th and $400. Pre-orders are now live for both the VR headset and Lenovo’s VR180 camera.

You can pre-order Lenovo Mirage Solo on Amazon for $400 with a release date of May 6th.

There’s also a bundle featuring the Mirage Solo headset and Mirage Solo VR180 camera for $700, although the bundle doesn’t provide any discount off the combined prices; the camera costs $300 on its own.

Image courtesy Lenovo

The Mirage Solo is a standalone VR headset, meaning it has everything on board for VR, and doesn’t rely on a docked smartphone or host PC. Based on Google’s Daydream Android VR ecosystem, the headset’s biggest claim to fame is its 6 degrees of freedom (6DoF) tracking, which allows for room-scale positional tracking.

Much like Vive Focus, which was previously intended as a Daydream headset before HTC decided to use Viveport Mobile and release it first in China, tracking is done through the headset’s front-facing cameras, requiring no external sensors for room-scale experiences.

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We went hands-on with Lenovo Mirage Solo back at CES 2018 in January, and while the system clearly has strong fundamentals, the price point puts it in a weird segment that may ward off many. The hands-on article offers a comprehensive look at the headset, so it’s definitely worth checking out if you’re still on the fence.

Specs

  • Qualcomm Snapdragon 835
  • RAM: 4GB
  • ROM: 64 GB UFS
  • Card Slot: microSD Card; Up to 256 GB
  • Single panel 2560 × 1440 QHD LCD display
  • Frequency: 75Hz
  • 110 degree FOV
  • Battery Capacity: 4000 mAh (2.5 hours of general use)
  • Android N Pro Audio, 3.5mm Audio Jack with Dual Microphones
  • Controller: single 3DoF Daydream controller

What’s in the Box

  • Lenovo Mirage Solo with Daydream
  • Wireless Daydream Motion Controller
  • Travel Adapter
  • USB Type-C Cable
  • 3.5 mm VR optimized Earphones
  • User Manual
  • Quick Start Guide
  • Warranty Card

 

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.