Location Based VR

Location Based VR

Location-based VR Attraction ‘Hologate’ Celebrates 2 Million Player Milestone

Hologate, a Munich-based startup, today announced that their eponymous world-wide VR attraction has taken in two million visitors since it was first launched in 2017. The virtual reality hardware company and VR gaming/experience studio boasts over 250 installations spanning Europe,...
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New ‘Arizona Sunshine’ Multiplayer Shooter to Arrive at Nomadic VR Locations Soon

Nomadic, an up and coming location-based VR entertainment facility, today announced that a new spin-off to Vertigo Games' Arizona Sunshine (2016) is coming to their locations sometime this spring. Named Arizona Sunshine: Rampage, the co-op multiplayer shooter is said to arrive in the...

New Multiplayer ‘Star Trek’ VR Game Rolls Out to Dave & Buster’s Nationwide

Star Trek makes a great basis for multiplayer VR—Star Trek: Bridge Crew proved that much when it launched for consumers back in 2017. If you've got a Dave & Buster's nearby, starting today you'll be able to jump into an all new...

AT&T, Ericsson & Intel to Showcase ‘The Power of 5G’ with Batman AR/VR Experience Soon

Mobile World Congress (MWC) is gearing up next week in Barcelona to play host to the latest and greatest in mobile technology, including the presumed Microsoft HoloLens 2. Today AT&T, Ericsson, Intel and Warner Bros. announced that they'll be...

Dark Slope Secures $1.5M to Bring Location-based VR to Toronto

Dark Slope, a Toronto-based VR/AR developer, today announced the studio has secured $1.5 million in seed funding, which will support the launch of its first location-based VR game Scarygirl Mission Maybee. Based on Nathan Jurevicius' graphic novel Scarygirl (2009) and the various...

Survios Shares Momentum & Learnings in Location-based VR Business

Survios, a veteran VR game developer, shared fresh insights into the health of the company's out-of-home business activities, a sector of the VR industry which has been increasingly heating up in the last 18 months. While the consumer VR space...
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