Sólfar Studios’ new title IN DEATH, launches today in Early Access with a launch week discount. The “roguelike” bow-shooter makes use of procedural generation to create different experience every time you play, the developers say, while players come upon “monsters, mysteries and loot.”
In Death launches today in Early Access (at 10AM PT) on the Oculus store, as well as Steam where it supports the Vive, Rift, and Windows VR headsets. The $20 title will see a 10% launch discount for the first week. Developer Sólfar Studios—the team behind EVEREST VR (2016)—explains the gameplay:
Inspired by classic Roguelike dungeon crawlers, In Death pays homage to this merciless genre favoured by core gamers. With no save points, each procedurally generated run uses a random seed to generate the map with randomized enemy and loot spawn points. Game progression is driven by an achievement system that persists across each run and scales the difficulty level of the game in lockstep with your mastery of it.
And further promises:
- Ranged combat, perfected
- Unique locomotion system
- Global, cross platform leaderboards and personal stats
- Beautiful medieval setting
- Convenience settings for your playstyle
As an Early Access title, the studio says they are planning regular updates centered around feedback from players. While there’s no hard launch date set, the studio says they anticipate the game’s full launch to come in 2018.
“We have reached that moment in our development where we are confident that the core loop is solid, replayability is high and visual polish and performance is good,” the studio writes on their Steam page. “We are still very much in Beta and iterating on ideas and player feedback. We do have frequent patches planned so that players can expect the game to continue evolving throughout the Early Access period.”
Sólfar also announced that PSVR version of In Death is in the works, though no specific timing for its launch is mentioned.