World-building Game ‘Winds & Leaves’ to Release on PSVR July 27th

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Trebuchet, the Montreal-based studio behind Prison Boss VR (2017), announced its non-linear world-building game Winds & Leaves is coming a little later than its originally estimated Spring 2021 launch window, now arriving exclusively on PSVR July 27th. The studio also released a new gameplay video to tide us over.

Update (June 3rd, 2021): As a part of PlayStation’s VR game showcase today, Trebuchet announced that Wind & Leaves is coming to PSVR July 27th. The original article announcing Wind & Leaves follow below:

Original Article (February 3rd, 2021): Winds & Leaves is set in a desert planet which tasks you with taking it from barren to blooming. Trebuchet says you’ll be able to roam through various biomes and bring back life to the world “one seed at a time.”

At least from the announcement trailer, it seems to be less about garden management and more about casual discovery, as you find new seeds, biomes, and level up your gear. You plant trees, and it seems you’re given the power to speed up time, so you can see the forests and various contraptions take hold of the world.

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Trebuchet co-founder and creative director Alexandre Pernot Lopes reveals that the game’s locomotion scheme is unique. Instead of walking around conventionally, you’re placed atop stilts, which aide you in reaching high places.

“Early in development, we started thinking of ways to make this engaging in VR. We wanted to make a peaceful experience, but not a passive one,” Pernot Lopes says in a PS blogpost. “There comes our unique locomotion system, the Stilts, allowing you to feel each step you take with your PS Move controllers. You can raise or lower them to adapt your pace, or to reach fruits higher in your trees. Stilts can also retract to let you climb at the top of any tree to survey your surroundings.”

Wind & Leaves is due out on PSVR in Spring 2021. The season officially starts on March 20th, so we’re hoping to see a more precise launch date soon.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.