Polyarc today announced their critically acclaimed VR adventure puzzler, Moss (2018), is getting some fresh content in the form of a new chapter. First made available on Oculus Quest, the update is now live on all supported platforms.

Update (June 25th, 2019): Polyarc today pushed out the ‘Twilight Garden’ DLC update to all supported headsets, including PlayStation VR, Oculus Rift (S), HTC Vive, and Windows VR headsets. Support for Valve Index is slated to arrive at the headset’s official launch on Friday, June 28th.

The original article follows below:

Original Article (May 14th, 2019): Dubbed ‘Twilight Garden’, the new chapter is being couched as a “complimentary experience” to the game, bringing additional environments, challenges, and storytelling.

Polyarc says in a press statement that while playing Moss, you’ll be able to discover portals to Twilight Garden, which they say tests you in “new ways as a mysterious presence prepares you for the dangers ahead.”

The studio says that you’ll explore vast chambers, discover unique weaponry, and face a new realm of puzzles and enemies.

If you haven’t heard of Moss, the game is sort of a mashup of a 3D platformer and first-person puzzle game, putting you in control of both a young mouse hero named Quill, but also tasking you with manipulating the environment yourself to help her along the way. You can find out more by heading over to our in-depth review of Mosswhich we gave a very solid [7.9/10] points.

Xbox Cloud Gaming Coming to Quest 3 in December

Moss for Oculus Quest will launch on May 21st; the game is currently available for download through Steam, PlayStation StoreOculus Rift, and HTC Viveport stores for $30.

The free content announced today will automatically update when it becomes available on other supported platforms this June.

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  • Jarilo

    Oculus was annoyed with having to fund out of pocket their exclusives for their own platform now they’re going to have to fund for two. lol

    • jj

      whas funny is moss was originally a psvr/Sony exclusive. So this is like double dipping for them. kinda seems cheap to me to just flip flop between exclusivity and systems just for money

      • Jarilo

        It’s just how it will be for a while I guess.

      • sfmike

        That’s called business. They do have bills to pay. No profit no more games. It’s that simple.

  • Cool!

  • dextrovix

    Moss was a really good title, and one I’d be happy to go through again- Quill’s responses to my actions feel very immersive! So extra content, wonderful. I hope they’ll be working on a sequel eventually too, but as I play on PC it does make me wonder if I’ll have to wait a while longer…

  • Jarilo

    “Support for Valve Index is slated to arrive at the headset’s official launch on Friday, June 28th.”

    What does this mean? I don’t understand. Index should play entire Steam library like a Vive.

    • Adrian Meredith

      Theres a difference between, “it works” and native “support”. This ensures the controls work and it outputs the correct resolution etc. I’d expect proper support would necessitate update steam sdk.

      • Jarilo

        It’s 2880 x 1600 like a vive pro, other than the index controller all Steam games that worked in Native VR should work on Index. If not that really sucks. lol

        • Shy Guy

          The Valve Index has its screens canted at 5 degrees, though, and some games assume both eyes are in the same plane (which they have been on most headsets until recently) causing an unpleasant cross-eyed effect. The Pimax headsets have canted screens, and had to implement a bodge in their driver to compensate for applications that assumed co-planar eyes. Hopefully the Index also requiring this to be taken into account will mean most titles being compatible soon. Both Unreal Engine and Unity already support this.

        • calcanuck26

          But the Index can run at 120HZ, and even an experimental 144Hz–far faster than the 90Hz Pro. This may require some software tweaks to the Steam platform.