New Battlezone Trailer Reveals ‘Dynamic Campaign’ Details

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Rebellion, the developers behind the VR hover tank title Battlezone, have released a new trailer with fresh footage of the games single player campaign and revealed more details on how the game will play.

One of our favourite VR experiences at E3 last year, Battlezone successfully took the classic, chunky combat of the Atari vector-graphics powered classic and dragged it kicking into the 21st century on the PlayStation VR platform.

See Also: Hands On: Battle Zone Pulls Off Hover Tank Combat on Sony Morpheus
See Also: Hands On: Battle Zone Pulls Off Hover Tank Combat on Sony Morpheus

Developers Rebellion have now revealed details of how the single player title, due this year for PlayStation VR, will be structured. Battlezone will leverage procedural and randomized elements to regenerate the “Hex” campaign map anew every time you restart a campaign. What’s more, every level you play on that generated campaign, every level will be assembled randomly from pre-defined sections to keep the play fresh and interesting. Rebellion is saying that these design choices will make Battlezone “Endlessly playable”.

Those environments will span “glowing industrial environments, windswept ice wastes, and a heavily updated version of the “neon” level made famous in the game’s original teaser.”

“I think VR has an unfair reputation for just offering cool bite-size experiences, but we want to come out firing and deliver the kind of substantial content early adopters are crying out for,” says Rebellion CEO and Creative Director Jason Kingsley. “Obviously we’re hoping that Battlezone will be one of the first PlayStation VR games players buy, but we’re also designing it to be the one they return to time and time again… once VR has taken over the world of course!”

Rebellion are at GDC/VRDC this week, and we’re hoping to catch up with the latest build of Battlezone then.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Mateusz

    Looking good. I’m afraid RIGS might be really nausea-inducing (judging by the trailers) hope it doesn’t poison the well too much. This on the other hand seems a bit better for VR sensitive ppl.

    • JoshuaW42

      Always a concern, of course, but from footage I’ve seen of people playing RIGS it doesn’t loo like there’s a huge amount to worry about. Looking forward to trying it myself someday.

  • JoshuaW42

    Looks great!

  • Glaubenskrieger

    I’m in. It would be great if they gave us the original Battlezone to play in VR.

  • realtrisk

    I’m excited for this game, it looks really good, but I’m so sick of “random level generation” being touted as such a great feature. It isn’t. Every game I’ve ever tried that uses it gives an end result of all the “random” maps looking and feeling the exact same. The generator can’t go crazy because it would end up making unusable levels! It must be so structured that it’s “random” levels end up being the most generic, bland, lookalikes you could possibly find, and none of them feel the least bit different. I would much rather have devs focus on unique custom built levels than this pie in the sky.