News
Oculus Explains Why They Didn’t Launch Touch with the Rift (Even Though They “Could Have”)
Oculus says they could have shipped Touch alongside the launch of the Rift back in April, but explains why they've been biding their time.
Despite delaying their Touch VR motion controller to the latter half of 2016, Oculus says the...
‘Mythica VR’: VR LARP With D&D-style World Building Hits Kickstarter
Arrowstorm Entertainment is what you might call 'serial Kickstarters', as they've successfully completed 13 different campaigns on the crowdfunding site—mostly focusing on small budget sword and sorcery flicks starring the likes of Kevin Sorbo from Hercules (1995) and Kristian Nairn (aka Hodor) from Game of Thrones...
Survey: 78% of AR/VR Developers Not Planning Platform-exclusive Content
In a survey published by VRDC, AR and VR developers are largely leaning toward platform agnostic development for their next projects.
While Oculus and Valve/HTC continue to take two different approaches to stoking the development of VR games and applications—Oculus...
Oculus is Working on a ‘Chaperone’-like Boundary System for Touch
Physically moving your body around to move through the virtual world is a great way to enhance immersion, but it can be potentially dangerous if users lose a sense of their real world surroundings. To keep users safe, Valve...
‘Obduction’ Oculus Rift Support Coming “in a few weeks,” Included With All Copies of the Game
Obduction, the hotly anticipated adventure puzzle game from the creators of Myst (1993), launched on PC on August 24th, but did so before the Oculus Rift version of the game was ready for release. Now the creators say it...
‘Rick and Morty’ Co-creator & Former Epic Games Exec. Producer Form New VR Studio, Squanchtendo
With a name that could only have come from the mind of Rick and Morty co-creator Justin Roiland, Squanchtendo is a VR game studio founded by Roiland and former Epic Games producer Tanya Watson to " edgy, mature comedy with refined, high-end...
‘PlayStation VR Worlds’ Gets New Features to Improve Casual and Competitive Play
PlayStation VR Worlds is a collection of VR mini-games created by Sony's talented London Studio. The studio has detailed new features designed to improve first-time VR experiences for those showing VR to their friends and family, and competitive features...
Sos Sosowski’s ‘Mosh Pit Simulator’ is Disturbing, Funny, and Unapologetically Terrible
A video game is a reflection of its maker, and usually the smaller the developer team, the more clear it is to see something of its creator within. I think I caught a glimpse of project creator Sos Sosowski somewhere in Mosh...
Dexta Shows Off Latest Exoskeleton Gloves That Let You Touch VR
Dexta Robotics are looking to create the next generation VR input device, one that not only lets you interact with virtual objects but also lets you sense the size and solidity of them, letting you touch virtual reality. This is...
‘Call of Duty: Infinite Warfare’ VR Experience to be Shown on PSVR at Official Fan Event
Debuting early next month at Call of Duty XP 2016, the official fan celebration hosted by Activision, attendees will have a chance to see what's being called an "exclusive" Call of Duty VR experience running on PlayStation VR.
The experience...
‘Firebird: La Peri’ Adds LoTR Actor in a Re-launch of One of VR’s Finest Experiences
The artful and delightful virtual reality ballet La Peri has has been re-launched with a new name, adding Lord of the Rings voice actor John Rhys-Davies alongside numerous other enhancements in this unique 'must own' VR experience, now known...
‘Battlerite’s’ Impressive New VR Spectator Features May Trump ‘DOTA 2 VR Hub’
Stunlock Studio's PvP brawler Battlerite has just received a state-of-the-art feature update that puts it toe to toe with DOTA 2. A new VR spectator and camera system that seems to trump even Valve's own.
Battlerite is a game you...
AMD Launches Open Source Ray Traced VR Audio Tech ‘TrueAudio Next’
AMD has announced TrueAudio Next a "scalable" physics-based audio rendering engine for generating environmentally accurate, GPU accelerated audio for virtual reality.
AMD has announced a set of key technologies to bolster its open source technology arsenal represented by GPUOpen, this...
Oculus: Touch is “Fully Capable” of Roomscale Tracking, But Skeptical It’s “Absolutely Necessary for VR”
As the launch of Oculus Touch approaches later this year, the company is sticking firm to its plan to focus on standing, front-facing VR experiences for motion input. Though it's claimed that Touch can match the 'roomscale' tracking of...
‘Driveclub VR’ Confirmed Exclusively for PlayStation VR in 2016
Following the unfortunate closure of developer Evolution Studios earlier this year, the fate of the VR version of their 2014 PS4 exclusive Driveclub was unclear, but thankfully work has continued by an internal Sony team, and the game is...




















