News
FOVE Kickstarter Campaign Raises Over $175,000 in its First 24 Hours
We can't believe our collective foveae (yes, that's plural), because in only 24 hours FOVE's Kickstarter campaign has blown past its halfway mark and beyond. If they haven't sorted out stretch goals, maybe now is a good time.
At the time of this...
Retinad’s Promising VR Ad and Analytics System is Now Backed with a $500,000 Investment
Retinad, a company working to bring immersive advertising and analytics to virtual reality, has just closed a $500,000 early-stage round to bring their solution to market. Avoiding the worst case banner-in-your-face approach, the company is jumping feet first into VR,...
Oculus Announces Mobile VR Jam 2015 Finalists, Public Voting Open Until May 27th
The first round of judging of the Oculus Mobile VR Jam is over, and we now have our finalists—a total of 61 submissions split between two tracks, Games and App/Experiences.
Oculus first went over each and every one of the 307 entries,...
eMagin Announces 2K×2K ‘Flip Up’ VR Headset, Demoing at AWE 2015
OLED microdisplay manufacturer eMagin has announced a new VR headset, a small form factor pair of goggles that boast a 2K×2K display. Sounds interesting? It was to John Carmack.
Dan Cui, eMagin's VP of Business Development and HMDs, sent out a...
Visualizing the Latest Features Found in Oculus SDK v0.6.0.0
A clever set of visualizations covering some of the major changes to Oculus' new software developers kit (SDK) has surfaced, and may help the non-developers among us get a better grip on exactly what these changes mean for VR.
Thanks to...
‘FOVE’, The World’s First Eye-Tracking VR Headset Comes to Kickstarter Today
FOVE is a Japanese technology company who are endeavoring to tackle an issue that will likely become a focus for the VR industry sooner than you think, eye-tracking in virtual reality. The company's new headset employs gaze-detection for input, and today they...
SVVR Expo 2015: ‘OpenVR and You’ with Valve’s Joe Ludwig – LiveBlog @ 2pm PST
The 2015 SVVR Conference and Expo kicks off today and it looks to be a packed schedule. To kick our coverage off, Ben Lang will be LiveBlogging Valve's Joe Ludwig's talk 'OpenVR and You'.
"Valve is committed to the open PC...
Hands-on: AltspaceVR’s Launch Update Enhances Social Features and Adds All-important Selfie Cam
Accompanying today's launch of AltspaceVR, the company behind the application, also called AltspaceVR, has released an updated build that further expands upon social features and also adds a selfie function because, you know... selfies. Additionally, recently added environments help...
AltspaceVR’s Social VR App Officially Launches, Now Open to All
AltspaceVR, a social VR app which allows users to connect and communicate in real time within virtual reality, is breaking free of its invite-only beta chains and officially opening its doors to the world for good.
AltspaceVR has been in...
Google I/O 2015 has Virtual Reality on the Menu
Google's annual developer conference 'I/O' appears to be touching on virtual reality with a session dedicated to VR game design at the event.
Google I/O 2015, coming to the Moscone Center in San Francisco on May 28-29th, is the tech...
Best of the Oculus Mobile VR Jam 2015 – Part 4: Scorched Battalion, Pulsar Arena, Sherlock...
Coming to part 4 of our ongoing series covering some of the most promising content to come out of the Oculus Mobile VR Jam, we now take a look at three very different apps—that through the lens of fiction—takes us to the...
First Hands-on: The VOID, a Mixed Reality Experience That Blends Real and Virtual
The VOID is a mixed reality experience that builds virtual worlds over physical environments, allowing users to experience enhanced Presence as they're able to feel the actual objects around them and wield real props like lanterns and swords. Road to...
Elevators and Extra-dimensional Space: Exploring Ways to Transcend Physical Boundaries of Room-scale VR
James Andrew, Founder of PixelRouter VR and creator of Z0NE, explores the challenges virtual reality developers face when trying to transcend the boundaries of users' physical space for the purposes of virtual reality. He shares his experiences at NYU's MAGNET 'Holodeck'...
Oculus ‘Pausing’ Rift SDK Development on Mac and Linux
Oculus have announced what PC specs you'll need to deliver a great Windows based VR experience. However, Oculus Mac OSX and Linux VR users are out of luck as Oculus have stated that they're "pausing" development for those platforms.
Oculus...
Oculus SDK v0.6.0.0 is Out Now and Paves the Way for the Rift CV1
Oculus have today released the latest version of their software development kit (SDK) and it's one of the most significant to date.
Following an announcement as monumental as last week's from Oculus, that the consumer Rift headset would launch Q1 2016,...



















