‘Asgard’s Wrath’ Behind-the-scenes – Insights & Artwork from Sanzaru Games and Oculus Studios

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Sanzaru Games has been working closely with Oculus Studios since the early days of the Oculus Rift. And while the studio has three other VR games to its name, none of them come close to the scale of Asgard’s Wrath—in fact, Oculus believes that the game is the largest VR production to date. In speaking to Sanzaru’s Grace Morales Lingad and Oculus Studios’ Mike Doran, we learned of the surprising twists and turns the project took on its way to becoming the VR epic that it is today, and get a glimpse at the artwork that inspired and guided the game’s impressive visuals.

Colorado State University Has Deployed a 100 Headset VR Lab for Biomedical Education

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Image courtesy CSU

Colorado State University has deployed a new VR lab; designed to accommodate up to 100 students simultaneously, the lab’s headsets run custom software which allow students to visualize life-sized virtual cadavers and medical imagery in a shared virtual space.

PlayStation 5 to Launch Holiday 2020, Including New Controller with Improved Haptics

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Image courtesy Sony

It was confirmed back in April that Sony’s upcoming next-gen console would include support for the current-gen PSVR. In a new exclusive interview with Wired, the company further revealed that not only is PlayStation 5 slated to arrive holiday season 2020, but that an improved gamepad with better haptic feedback and “adaptive triggers” will come along with it.

Here’s How ‘Asgard’s Wrath’ Plays on Index and Vive via Revive

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Image courtesy Sanzaru Games

Released today, Asgard’s Wrath is the latest title published by Oculus Studios, which also means it’s technically exclusive to the company’s Rift headset. Luckily, there’s a free unofficial mod which makes most Oculus content available to non-Oculus headsets. We tested Asgard’s Wrath with both Index and Vive and found that the game works on both, though haven’t been able to get it working with Cosmos just yet.

‘Asgard’s Wrath’ Gameplay Overview and Impressions

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Asgard’s Wrath is finally here. With a purported 30+ hours of content, what does the core gameplay actually look like? Cas & Chary are here with an inside look.

The Most Interesting Thing About Quest Tethering is What it Says About Next-gen Oculus Headsets

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Image courtesy Oculus

Oculus announced last month that Quest will soon be able to play Oculus games on PC via a new feature called Oculus Link. Though Oculus Link will immediately add big boost in value to existing Quest headsets, perhaps even more interesting is what this announcement tells us about next-gen Oculus headsets.

‘Asgard’s Wrath’ Review – VR’s Epic Norse Saga of Godlike Proportions

Image courtesy Sanzaru Games

Sanzaru Games made some pretty big claims about Asgard’s Wrath when it was first revealed earlier this year, calling it their “deepest title yet” and promising 30+ hours of first-person combat, dungeoning, and all of the RPG goodness you could hope for. And although the term ‘AAA’ has been bandied about, it seems the hype is mostly well-founded here: besides some fairly minor gripes, Asgard’s Wrath sets a new bar for VR-native RPGs.

HTC Responds to Common Cosmos Complaints, Promises Improvements

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Image courtesy HTC

The long awaited Vive Cosmos launched last week. At least among vocal early adopters, fanfare seems muted and points to a handful handful of common complaints. Less than a week after launch, HTC offered up a response which acknowledges some issues, rebuts others, and promises to ‘work to improve Cosmos and the owner experience’.

Microsoft Files ‘Virtual Reality Floor Mat’ Patent, Possibly Aimed at an Xbox VR Headset

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Image courtesy Microsoft

A Microsoft patent application for a ‘virtual reality floor mat’ describes a special mat which defines a virtual playspace and can be used for tracking.

Cas & Chary Present: Nine Highlights from Oculus Connect 6

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At Oculus Connect 6, we had the opportunity to try out many of the new things announced at the event, as well as check out the latest work by developers and creators working in the VR space. In this article and video, we highlight some of the most interesting things we saw.

‘Screensavers VR’ is Part Art, Part Visualizer, & Wholly Nostalgic – Launching Next Week

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‘Screen-saving’ relaxation title Screensavers VR seeks to bring virtual explorers back to the 90’s, an era littered with CRT monitors known for their lackluster mitigation against pixel burn-in. Screensavers were a necessary part of keeping monitors working properly, and some of the most popular screensavers of the time will soon be fully explorable in VR when Screensavers VR arrives on Steam (for all major PC headsets) on October 16th.

‘The Room VR’ Coming to All Major VR Headsets Early 2020, Trailer Here

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Fireproof Games, the studio behind VR game Omega Agent (2016) and critically-acclaimed The Room series of puzzle games, recently unveiled its next VR game called The Room VR: A Dark Matter.

Vive Cosmos Review – A Decent Headset Up Against Stiff Competition

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Photo by Road to VR

Vive Cosmos has arrived and takes HTC’s consumer headset ambitions in a somewhat different direction. Three and a half years after the launch of the original Vive, Cosmos finds itself in a rather strange competitive landscape where it simultaneously must defend itself from a longstanding rival on the low-end and its former ally on the high-end. Read on to find out how it fares.

VRNRGY Power Pack Adds Extra Battery Life and Counterweight to Oculus Quest

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Based on images courtesy VRNRGY

The VRNRGY Power Pack, an auxiliary battery pack designed specifically to fit on the back of an Oculus Quest, is now available for order on the company’s website.

Report: Apple Acquires Motion Capture Firm IKinema

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Image courtesy IKinema

According to a MacRumor report and regulatory filings with the UK government, Apple may have quietly acquired UK-based motion capture firm IKinema.

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