Hands-on: Trained by Rocky in ‘Creed: Rise to Glory’, a Heart-pumping Innovation in Arcade VR Boxing

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image captured by Road to VR

Survios, the studio behind Raw Data (2017) and Sprint Vector (2018), are gearing up to release a new VR game this year, an arcade boxing title that puts you in the shoes of Adonis Creed, son of Apollo Creed and protegé of Rocky Balboa.

GDC 2018 ‘Day 3’ Roundup – Oculus Go Details, Vive Focus Global Launch, New Qualcomm VRDK, and More

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Photo by Road to VR

Here’s a roundup of news from the third day of our GDC 2018 coverage. Qualcomm’s latest reference headset supports Vive Wave, HTC Vive Focus international launch, Oculus talks about their 2018 ecosystem, announces ‘Positional Timewarp’, reveals new Oculus Go details, and Unreal Engine’s real-time ray-tracing demo.

Oculus Home to Get Multiplayer & User-generated Content This Summer

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image courtesy Oculus

At GDC 2018 this year, Oculus released word during their ‘Inside Oculus 2018’ developer talk that Home, the customizable user space for Rift, is gaining the ability to host multiple players as well as user-generated content.

Our First Look at Oculus Go – Aiming for the Accessibility Sweet Spot

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Photo by Road to VR

Oculus Go was announced months ago, but it wasn’t until this week at GDC 2018 that the company actually made the headset available to try.

Hands-on: ‘Vacation Simulator’ is a More Expansive Sequel That Dives Deeper

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image courtesy Owlchemy Labs

Owlchemy Labs, the studio behind the hit VR parody game Job Simulator (2016) and Rick and Morty: Virtual Rick-ality (2017), debuted their upcoming game here at GDC 2018, an aptly named sequel to Job Simulator that delves into the imagined world of what vacations must have been like for us humans before all the jobs (and presumably vacations) were automated away. Called Vacation Simulator, I got a chance to go hands-on with what aims to be a longer, narrative-driven sequel in the growing franchise.

GDC 2018 ‘Day 2’ Roundup – ‘Budget Cuts’ Hands-On, Google Maps and ARCore, Squanch Games’ Exclusive, and More

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Here’s a roundup of news from the second day of our GDC 2018 coverage. We go hands-on with Budget Cuts, Google presents ARCore and Maps API-enabled apps, Squanch Games’ Daydream exclusive title announced, and Magic Leap talks about developing games for a spatial computing platform.

Oculus Go to Offer Fixed Foveated Rendering and Up to 72Hz Refresh Rate

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Image courtesy Oculus

Oculus has revealed that the standalone, entry-level mobile VR headset Oculus Go will support refresh rates up to 72Hz and will make use of fixed foveated rendering.

Watch: ILMxLab’s Star Wars Real-Time Ray-Tracing Demo on Unreal Engine is Stunning

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At the Unreal Engine presentation at GDC 2018 today, Epic Games CTO Kim Libreri introduced several projects highlighting the scalability and performance of Unreal technology, including a partnership with ILMxLAB and Nvidia. This was the first live demonstration of interactive, real-time, ray-tracing with Unreal Engine.

GDC 2018: ‘Inside Oculus 2018’ Session, Live Blog @9:30AM PDT

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image courtesy Oculus

GDC 2018 is in full swing and we kick of Wednesday with a Live Blog of Oculus’ “Inside Oculus 2018” session, which is set to give developers an insight into the Facebook owned VR company’s hardware and software road map for the year.

HTC and Gaming Giant IGT Partner on VR Tournament Platform for Casinos

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HTC is expanding its out-of-home VR entertainment reach with a new deal with gaming giant IGT that will see its Vive hardware and software power a new competitive VR initiative where players compete for real money stakes.

HTC Vive Focus to Release Internationally in 2018, Dev Kit Pre-Orders Live Now

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Photo by Road to VR

HTC’s standalone, untethered VR headset the Vive Focus, will come to western markets later this year, HTC announced today. The company also announced that developers can register for Dev-Kit units from today.

Lenovo Confirms May 5th US Launch, June for UK and $400 Price for Mirage Solo VR Headset

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Photo by Road to VR

Lenovo’s Mirage Solo standalone VR headset, which was announced last year and fully revealed back in January, is set to launch on May 5th, priced at $400, Lenovo tells Road to VR. The standalone headset is set to compete with the likes of the Oculus Go and Pico Neo.

Companies Can Soon Make Vive Wave Headsets Based on Qualcomm’s New VR Reference Design

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Qualcomm Snapdragon 845 VRDK, Image courtesy Qualcomm

Qualcomm today announced their Snapdragon 845 Virtual Reality Development Kit (VRDK) reference headset will have support for Vive Wave, HTC’s open API which allows a large range of third-party headsets and peripherals access to a common platform. The move to integrate Vive Wave into Qualcomm’s latest VRDK will essentially give prospective manufactures turn-key access to HTC’s mobile version of its Viveport app store.

VR Enthusiasts Aren’t Happy About the Price of the Vive Pro

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Image courtesy HTC

When revealing the HTC Vive Pro back in January, HTC left one salient piece of information out of the announcement: the price. After letting impression of the headset’s higher resolution, improved ergonomics, and other changes simmer for a few months, the company this week finally revealed the price: $800 for the headset alone (not including controllers or tracking base stations). For many of HTC’s most loyal fans, the price was far higher than anticipated.

7 Lessons ‘Sea of Thieves’ Can Teach Us About Great VR Game Design

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Image courtesy Rare

Sea of Thieves has finally arrived, and it’s the first game in four years from legendary developer Rare, the studio behind some of gaming’s greatest titles, like Donkey Kong CountryBanjo-Kazooie, and GoldenEye 007. And while Sea of Thieves itself doesn’t support VR natively, it’s undeniably immersive, and there’s a lot that VR developers can learn from its rich game design.

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