Designing a VR Experience for Streaming Spectators on VREAL
What are the game design considerations for creating a VR experience that will be compelling for not only the primary player, but also the spectators who may be watching it on a livestream with VREAL? This was the big question that I discussed with VREAL’s Director of Developer Relations Tadhg Kelly, who has been collaborating with VR developers to make sure that an experience works for both third-person spectators as well as the primary player.



When people dream about what they want to do in VR, it inevitably involves actually moving around within a virtual environment. But VR locomotion triggers simulator sickness in a lot of people, and solving it is one of the biggest open problems in virtual reality. 
















